Cards:
‘Starting(6)
The Signal
Squad Ass.
WYS
Cantina
Tat. DB
Tatooine
Character(11)
Dash Rendar x2
Talon Karrde
Mirax
(Darth) Melas
Chewbacca x2
Leebo
Han w/ Gun
Wedge Antillies
Luke Skywalker
Effect(11)
Traffic Control
Kessel Run x4
Corellian Enginering Corp.
Bacta Tank
Frozen Assets
Docking and Repair Facilities
Aim High
Goo Nee Tay
Interrupt(16)
Heros of Yavin
We’ll Find Han
Fly Casual
Our Only Hope
The Signal x4
A Few Maneuvers x3
You Do Have Your Moments
We Can Still Out Maneuver Them
Quite A Mercenary
Don’t Get @#$%y
Punch It
Locations(2)
Corellia
Kessel
Startships(15)
YT-1300 Transport x6
Tydirium
The Cool Falcon
Outrider
Pulsar Skate
Artoo in Red 5
Red 5
Red 2
Weapons (1)
Quads ‘
Strategy: ‘
This is my first deck on decktech, so please take that into consideration when you are rating it. This deck uses Kessel runs to retrive force, and at the same time dominates the space, and if your lucky, the ground too. I read your reviews and I have decided to start with Heading instead of Signal. Start squad Assaignments and aim high, sometimes. Pull people with ships and vise versa, complete 2 kessel runs, flip the ojb, get multiple destinies and kick some imperial toush.
Explanations of cards
Kessel Run- I dont see why other people dont use this with watch your step, it flips, and kicks.
Red 5- Kicks with Luke
Leebo- Kicks with Kessel Run
Aim High- Kickish effect
CEC- Kickish effect, good with YT-1300 and Quads
YT-1300- Kicks with CEC and Kessel Runs
Heroes Of Yavin- Kicks with Luke, Han and Chewie
Don’t Get @#$%y- Kicks with Luke and Han
I’ve played this deck in very few Tournaments so I don’t know any matchups. Just get the Kessel Runs working and kick in space
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