Deck ID: 16237
Author: Karl "Fal" Harford
Title: WYS Han and Luke running it
Side: Light
Date Published: 2001-05-27
Description:
this deck sets up a one turn beatdown that will run your opponent out of cards using only luke and han and some interrupts.
Rating:
4.0
Cards:
'Objective (1)
Watch your step/This place is rough
Locations (3)
Tatooine
Cantina
Tat DB
Characters (18)
Master Luke x3
EPP Han x3
Dash Rendar
Melas
Talon Karrde x2
Wedge Antilles
RFC x5
Artoo & Threepio x2
Starships (3)
Medium Bulk Freightor x3
Weapons & Devices (2)
Luke’s Lightsaber x2
Interrupts (22)
Heading for the medical frigate
OOC/TT
Bith Shuffle/Desperate Reach
Tunnel Vision/Control x2
Glancing Blow
Artoo, I have a bad feeling
Clash of sabers
Don´t get @#$%y x2
Run,Luke,run x2
I´ve got a bad feeling about this x2
Noble Sacrifice
The Signal x3
Shocking Information & Grimtash
Nar Shadda
Weapon Levitation
The Force is Strong with this one
Effects (10)
Wise Advice & There is no Try
Draw their fire
Bargaining Table
Battle Plan
Beggar
Your Insight Serves you well
What’re you trying to push on us
Ounee Ta
Frozen Assets x2 '
Strategy: '
Set up witht the Watch Your Step Objective. Use heading to the medical frigate to start wise advice/there is no try, battle plan, and draw their fire. This will help to reduce your opponents senses and alters before you flip. Battle plan will slow down the amount of force you will lose before you kill them. Draw their fire is so they dont play interrupts during battle.
Against most decks, you wanna wait for your opponent to get set up wherever they are, then deploy han there with a RFC and luke to an adjacent site. Play Frozen Assets or beggar to eliminate their force remaining in the force pile. Then play ive got a bad feeling about this to initiate a battle. Play Run, Luke Run to move luke over and add 2 to his power. Use Dont Get @#$%y and some other interupts to add destiny or prevent your opponent from getting destiny. Then, shoot their people and draw destiny. Your opponent should owe you a large number of force from this battle, so it will probably be game. Usually between 30-70 cards. This strategy works well against almost any deck.
However, if they are playing in space you must deploy all your people up on freightors and force them to get no destiny while increasing your own. Thats how this deck works.
This deck works well, because it gets an initial 6 force and is able to drain at the cantina for 2 if opponent goes in space. It is capable of beating any deck. '