DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
WYS Han and Luke running it

    Deck ID: 16237

    Author: Karl "Fal" Harford

    Title: WYS Han and Luke running it

    Side: Light

    Date Published: 2001-05-27

    Description:
    this deck sets up a one turn beatdown that will run your opponent out of cards using only luke and han and some interrupts.

    Rating:
    4.0

    Cards:

    'Objective (1)

    Watch your step/This place is rough


    Locations (3)

    Tatooine

    Cantina

    Tat DB


    Characters (18)

    Master Luke x3

    EPP Han x3

    Dash Rendar

    Melas

    Talon Karrde x2

    Wedge Antilles

    RFC x5

    Artoo & Threepio x2


    Starships (3)

    Medium Bulk Freightor x3


    Weapons & Devices (2)

    Luke’s Lightsaber x2


    Interrupts (22)

    Heading for the medical frigate

    OOC/TT

    Bith Shuffle/Desperate Reach

    Tunnel Vision/Control x2

    Glancing Blow

    Artoo, I have a bad feeling

    Clash of sabers

    Don´t get @#$%y x2

    Run,Luke,run x2

    I´ve got a bad feeling about this x2

    Noble Sacrifice

    The Signal x3

    Shocking Information & Grimtash

    Nar Shadda

    Weapon Levitation

    The Force is Strong with this one


    Effects (10)

    Wise Advice & There is no Try

    Draw their fire

    Bargaining Table

    Battle Plan

    Beggar

    Your Insight Serves you well

    What’re you trying to push on us

    Ounee Ta

    Frozen Assets x2 '

    Strategy: '

    Set up witht the Watch Your Step Objective. Use heading to the medical frigate to start wise advice/there is no try, battle plan, and draw their fire. This will help to reduce your opponents senses and alters before you flip. Battle plan will slow down the amount of force you will lose before you kill them. Draw their fire is so they dont play interrupts during battle.


    Against most decks, you wanna wait for your opponent to get set up wherever they are, then deploy han there with a RFC and luke to an adjacent site. Play Frozen Assets or beggar to eliminate their force remaining in the force pile. Then play i’ve got a bad feeling about this to initiate a battle. Play Run, Luke Run to move luke over and add 2 to his power. Use Dont Get @#$%y and some other interupts to add destiny or prevent your opponent from getting destiny. Then, shoot their people and draw destiny. Your opponent should owe you a large number of force from this battle, so it will probably be game. Usually between 30-70 cards. This strategy works well against almost any deck.


    However, if they are playing in space you must deploy all your people up on freightors and force them to get no destiny while increasing your own. Thats how this deck works.


    This deck works well, because it gets an initial 6 force and is able to drain at the cantina for 2 if opponent goes in space. It is capable of beating any deck. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.