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SC States Champion light 2001

    Deck ID: 16256

    Author: Brad "Admiral Twk" Reinhold

    Title: SC States Champion light 2001

    Side: Light

    Date Published: 2001-05-28

    Description:
    a.k.a.: But I Want to go to Tosche station Deck was undefeated until States, but the record is 22-1, 10 of those tourny games.

    Rating:
    4.5

    Cards:

    'Starting5

    Tosche Station

    HFTMF

    Insurrection

    Squadron Assignments

    Staging Areas


    Interrupts16

    Fallen Portal x3

    Smoke Screen x2

    SATM/Blaster Proficiency x2

    Clash of Sabers

    Off the Edge x2

    Sense x3

    Move Along

    Gift Of The Mentor

    I Know

    Life Debt


    Locations3

    TatooineDB

    EndorDB

    CCDB


    Characters17

    Jedi Luke x3

    Ben Kenobi x2

    Leia with gun x2

    Han with gun x2

    Chewbacca, Protector x2

    Orrimaarko

    Corran Horn

    Wedge Antilles

    Tycho Celchu

    Jek Porkins

    Dash Rendar


    Ships6

    Home One

    Outrider

    Green 3

    Red 6

    Red Sq. 1

    Millenium Falcon


    Weapons5

    Lukes Saber

    Anakin’s Saber

    Obi’s Saber

    X-Wing Lasers

    Obi’s journal


    Effects6

    Traffic Control

    Advantage

    Goo Nee Tay

    Order To Engage

    Mantellian Savrip

    Your Insight Serves You Well '

    Strategy: '

    First and foremost, I should say this This is not, card for card, what I took to states. It is very similar, with only last minute modifications the night before the tourny, which I can not recall what exactly they were. I never got my deck list copied, so now only the man behind the curtain knows what it was.


    This is a power deck. By abusing tosche station, (either with Chewie[forfeit 8 due to Ins] or jedi Luke) I could activate significant sums of force with a few sites, thus increasing the overall ACTIVE destiny of the deck. By turn 3, all the zeroes are gone. Scum is usually no problem for this deck. I distinctly remember subbing in 2 weapon levitates for states, as well as a Jedi Presence, Courage of A Skywalker, and Glancing Blow. Blaster deflection also works well. Obi’s journal rocks. All these things prevent your characters from being targeted by trigger happy Dark Jedi or Bounty Hunters. Sense works well in my area against hidden weapons. Most lightside decks(and darkside, too) in my area are running the dual SAC control effects, so most everybody simply stopped playing Sense and Alter. It had gotten to the point where to some people it had become a forgone conclusion that Sense and Alter weren’t in decks. Thus, they no longer ’waste’ valuable card slots on SAC control - they assume it isn’t necessary. This is not, I should point out, true of all players around here by any means. But I have yet to see a court deck around here that has SAC protection.


    Sense. One of the most powerful, most heavily regulated cards in the game. Hidden Weap-Sense. React the speeder over-Sense. Use commlink to deploy 5 million troopers as a react-Sense. Monok-Sense. You get the idea. I had at least one game vs. Court with free senses...and I regulated. This deck is designed around that point. Massive activation (17 off of 4 sites, giving up only 4) = massive deploy. In a battle, you use sense to kill thier interrupts and protect yours. A few things are immune to sense, but not as many as most people think. Use your interrupts to clear the board.

    Heres a typical situation Mosep, Elephant Man, and Jabba are sitting behind a nice curtain of deploy modifiers and deploy cancellers. Deploy Ben+2 to audience chamber, sensing their ’bouncer’. Then Luke. As they are out of bouncers, they’ll get this weird look on their face. Add sabers. Initiate Battle. Most court decks are nice enough to run First Strike, so you will be retrieving. Clash Ephant Mon, hit and Proficiency Jabba, hit and cancel forfeit of Mosep. At this point, its Luke and Obi versus...mosep, with no forfeit. This is where I usually add Courage to add 6 and Jedi Presence to double That. So. Your total is 29 power plus a smoke screen for destiny (6), so thats 35 to 1. The opponent loses 34 force and mosep. And that is just versus Court.


    Setup

    basically, use Insurrection to pull DBs, and get a destiny drawer to each. Corran, Wedge and Jek, Leia w/gun (throw in a few lone warriors, if you like), Han and Chewie...use retrieval on CC, though its not important. The States version didn’t have any. The deck functions well within its own means, and retrieval, while unnecesary, increases differential.


    I won’t do a versus matchup....its basically the same as the matchup list of "Hidden Mai..What?"

    which is posted also. Its well rounded, and the interrupt section is COMPLETELY flexible, depending mostly on what you like to run. Rebel Barriers, while nice, are going out as Blast Door Controls are coming back. If Dark Surgeon is prevalent in your area, stick in a Chasm. The most important thing about it is this This deck is FUN '

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