DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
My Kind of BEAST

    Deck ID: 16262

    Author: Matt "MattSokol" Sokol

    Title: My Kind of BEAST

    Side: Dark

    Date Published: 2001-05-28

    Description:
    This is my BHBM Beast deck, just using scum as a new platform.

    Rating:
    4.5

    Cards:

    'Objective (1)

    MKOS


    Locations (7)

    Desert Heart

    JP lower passages

    JP Audience Chamber

    Tat Jabba’s Palace

    JSB Passenger deck

    Hoth war room x2


    Blue (3)

    Jabba’s Sail Barge

    Zuckuss in mist hunter

    Bossk in hound’s tooth


    Red (26)

    Crush the Rebellion

    Power of the hutt

    No bargain

    First Strike

    Hutt influence

    POTF

    Disarmed x2

    Scum x2

    Responsibility of command x2

    Much anger in him x2

    Something Special Planned for Them

    Search and destroy

    None shall pass x2

    prepared defenses

    Ghhhk and Those rebels x2

    Twi’lek advisor x2

    Point Man

    evader monnok x2


    The Crew (23)

    Ig with gun x2

    Boba with gun x2

    Mighty Jabba

    Jabba

    Dengar with gun x2

    Doc Evazan x2

    Myo x2

    Prince Xizor

    4-lom with gun

    Jodo Kast

    Gailid

    Chall Bekan

    Snoova

    Ephant Mon

    Mara Jade

    Niado Duegad

    Boelo

    Bib Fortuna '

    Strategy: '

    This deck runs like any other MKOS deck; you stock up in the chamber and get scum going. You go beat up on the light side and retrieve a lot of force. The cool part of this deck is in the ROC and MAIN combo. You get a good amount of force, and you can check your deck with crush every turn, so you know if your combo cards are in your force pile.


    The one problem this deck has is light side killing their guys with on the edge. You put ROC on a guy and they just go and kill him off. ROC is a utility card. Don’t forget you can put it on 2 ability rebels and alien leaders (Like ecc lando). They can’t play on the edge on ability two rebels or aliens, so your ROC MAIN combo stays around.


    I’d give you a more explicate strategy but I’ve only played the deck in one tourney and I am sure that TAT will change how this deck is played. This is the last week of playing fun wacky decks, so try new stuff out I am looking forward to see what people think of this deck, and how they would change it.


    Thanks,

    Matt Sokol

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.