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Super Drain QMC

    Deck ID: 16287

    Author: Fred "DMX69" Durst

    Title: Super Drain QMC

    Side: Light

    Date Published: 2001-05-29

    Description:
    QMC using DBs and super drains.

    Rating:
    4.0

    Cards:

    'Start-(7)


    QMC/IO

    Bespin

    Carbonite Chamber

    HFTMF

    Insurrection

    Strike Planning

    Squad Assignments


    Characters-(18)


    General Calrissian

    General Solo

    Dash Rendar

    Luke Skywalker

    Mirax Terrik

    Puccimir Thryss x3

    Devorian x5

    Elom x5


    Starships-(4)


    Millenium Falcon

    Outrider

    Artoo in Red 5

    Pulsar Skate


    Veichles- (5)


    Lift Tube x5


    Admirals Orders-(2)


    I’ll Take The Leader x2


    Interrupts-(18)


    HFTMF (S)

    Lift Tube Escape x6

    The Signal x3

    Control/ Tunnel Vision x2

    Nar Shudda Wind Chimes x2

    It Could Be Worse x3


    Effects-(7)


    Insurrection(S)

    Strike Planning(S)

    Squad Asignments(S)

    Battle Plan

    DODN/WA

    Staging Areas

    Bargaining Table


    Sites-(6)


    Bespin(S)

    Cloud City

    Carbonite Chamber(S)

    DB

    East Platform

    CCDB 327


    Objective-


    QMC/IA


    '

    Strategy: '

    1st turn- You should have drawn a Lift Tube Escape or 2. Use Strike

    Planning to pull General Calrissian.Pull a Lift Tube from reserve with LTE.

    Deploy a DB with Insurrection. Also deploy Cloud City from reserve with

    the objective. If you have any pilots use Squad Assignments and take over

    Cloud City.


    2nd turn- Same as last turn except flip your objective if possible. Get

    Puccimir Thryss and DODNT/WA out ASAP. Also get out the Admirals

    Order. If everything is done right you can drain for 12 with 4 sites. Drain of

    3 a site and because of the objective my drains are uncancelable and can

    not be modified. Rops and ISB can’t minus my drains now.


    If they ever try and battle just use Lift Tube Escape to get away.


    Now for the matchups-


    JP- This includes MKOS and Court. Just stay on CC and drain drain drain

    along with running around. Never ever get caught. This can be hard or

    easy. It all depends on how you play.


    Hunt Down- Same as JP


    BHBM- Give them Luke. Drain drain drain.


    ISB- Drain Drain Drain, Run Away


    RalOps- Drain Drain Drain, Run Away


    If you play smart you can get your drains going in 2 turns and flip in 1. Just

    play smart and you should win.


    '

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