Deck ID: 16344
Author: John "DarkCurse" Terkovich
Title: You May Start Your Landing v6 4
Side: Dark
Date Published: 2001-06-01
Description:
Walker garrisons, and tramples a plenty. Destroy the light side with the awesome power of walkers.
Rating:
3.5
Cards:
'Starting (5)
Hoth Ice Plains-5th marker
Prepared Defenses
Mobilization Points
Imperial Arrest Order
You May Start Your Landing
Characters (17)
Grand Admiral Thrawn
Admiral Piett
Admiral Chiraneau
Admiral Ozzel
Admiral Motti
General Veers x2
General Tagge
Commander Igar
Commander Merrejk
Captin Gilad Pellaeon
Captin Sarkli
Officer Evax
DS-61-2
DS-61-3
DS-61-4
Mara Jade, The Emperor’s Hand
Veichles (8)
Blizzard 1
Blizzard 2 x2
Tempest 1
Imperial Walker x4
Starships (4)
Dreadnaught-Class Heavy Cruiser x2
Chimaera
Executor
Effects (3)
Presence Of The Force x2
Rebel Base Occupation
Interrupts (14)
Trample x4
Imperial Command x4
Walker Garrison x4
Nevar Yalnal x2
Locations (7)
Hoth Echo Docking Bay
Hoth Defensive Perimeter-3rd marker
Hoth Mountains-6th marker
Hoth Wampa Cave-7th marker
Hoth x2
Rendili
Admiral’s Orders (2)
We’re In Attack Position Now x2
'
Strategy: '
Strategy
_______________UPDATE #1_________________________
To Tim- The walkers are a main part of the deck The AT-ATs need to be in there to get the bonus from walker garrison. Honor won’t be a problem. From the start, you get 2 battlegrounds (3rd marker and the docking bay) and there are 2 presence of the force to make battlegrounds AND there are 2 Hoths and a Rendili.
______________End Update_________________________
Basically the point of this deck is to spread out on Hoth and drain them to death with the walker garrisons,and control the Hoth system and have them loose force form rebel base occupation, YMSYL and We’re in attack position now. Every turn they loose force from YMSYL as long as you control a marker site with a AT-AT they loose force, which can add up to a lot of force lost early on. Also towards the end of the game when you have all of your generals and commanders out, the Admiral’s orders cards can add up making them loose force in addition to the force lost because of YMSYL. They can be loosing upwards from about 6 force towards the end of the game when you have all three of the cards out. You must control Hoth to make this work though. The Chimarea with Grand Admiral Thrawn and Captain Pellaeon is devastating. A power 14, immune to less than 8 (with the admiral’s orders), 2 destiny and enough forfeit to make anyone happy, all for 13 force. Add on Admiral Chiraneau for an extra drain bonus and make the light side loose 2 force from a drain on Hoth.
First turn Start with the 5th marker and the other effects. Immediately pull out Rendili with Mob points and also pull out a walker garrison and 3rd marker from the reserve deck with YMSYL. Pull the docking bay with IAO also. Your real generation will come on turn 2. You might want to deploy a character, or if your opponent lets you activate enough, a walker to the docking bay for the extra generation. If you suspect that they might come down to battle though, hold back until turn 2.
If the light side does decide to come down to battle though, trample them to death. Go for the smaller characters like Han and Wedge because the overall destiny in the deck is pretty low, but don’t worry because even if you miss a trample, the hulking mass-of-steel behemoth of an AT-AT will crush all opposition.
Nevar Yalnal- There are three spies in this deck. Not only are they good and have a high forfeit, but you can play this great card with them. If the opponent has had enough of your walker garrison drains, and decides to deploy an undercover spy, hammer them with this. It is almost guaranteed to work. Just have your spy sit inside a walker and there will be no chance of them getting hit. If they deploy a corren horn or a general cracken just use this card and it might turn the tide of a battle. Also it is a destiny 6 so you can’ t go wrong.
You might want to make a few changes such as putting in another Commander Igar and take out a General Veers or Officer Evax. If you do this you might also want to put in another Tempest 1 and take out a Blizzard 2.
Have fun with this one.
John ”DarkCurse” Terkovich
'