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The Ultimate Power

    Deck ID: 16396

    Author: Pyry "Blizzard" Nystrom

    Title: The Ultimate Power

    Side: Dark

    Date Published: 2001-06-03

    Description:
    Awesome draining and retrieving SYCFA. Its Ultimate Power can stop anything

    Rating:
    4.5

    Cards:

    'Starting(8)

    SYCFA/TUPITU

    Alderaan

    Death Star

    DSDB

    Preb.defences

    Battle order

    A Million voices crying out

    Oppressive enforcement


    Locations(6)

    DSWar room

    DSConference room

    DSDetention block corridor

    Kiffex

    Hoth

    Yavin 4


    Characters(18)

    2xVader with saber

    Emperor Palpatine

    Grand moff Tarkin

    Grand admiral Thrawn

    Arica

    U-3PO

    Prince Xizor

    2xGuri

    Dengar with Blaster

    3xDeath Star gunner

    Boba Fett with Rifle

    Admiral Piett

    Captain Godlherdt

    Daroe


    Starships(10)

    Executor

    Chimaera

    Thunderflare

    Devastator

    Avenger

    Visage

    Accuser

    Conquest

    Vengeance

    Tyrant


    Effects(6)

    Strategic reserves

    Secret Plans

    Lateral damage

    Therell be hell to pay

    Fanfare

    Something special planned for them


    Interrupts(7)

    2xTwilek advisor

    Monnock

    Ghhhk & Those rebels wont escape us

    2xPut all sections on alert

    Tarkins orders


    Weapons & Devices(1)

    Superlaser


    Admirals orders(2)

    Battle deployment

    Were in attack position now


    Epic events(2)

    2xCPI '

    Strategy: '

    The purpose of this deck is to destroy Alderaan while minimizing opponents drains against

    you. Youll manage to blow A in about 3-4 turns. So it will happen quite fast.

    There is a lot of ways to keep your force loss limited to what you can easily handle.

    Start with Battle Order in allmost every case, so early draining will cost.

    Strategic reserves will also help get Gunner, cancel drain, deploy him, search for LASER

    and so on... youll end up stopping their best drain allmost every turn(untill you flip).


    When you finally flip, just start invading space. Play systems from reserve and begin to

    summon your tremendous fleet. There is a horde of destroyers so you should have no shortage

    for space power. Retrieving capabilities of this deck are awesome and allmost unmached

    Keep destroyers coming If opponent kills few, deploy more and retrieve and so on...


    Activation should not be a problem. With your Death Star and its sites you get a lot while

    your friend gets none. Also systems provide a bunch for you both. Mobilization points

    not includet, because they just get suspendet in early game when they are most usefull.


    Important Remember when you flip you are no longer immune to battle damage at the moon.

    So gather your crew to avoid beatdowns


    If opponent plays ground, he can attempt to take your DS-sites. This must be stopped

    Many of your pilots are mains istead of whimpy admirals, so they can fight at ground also.

    And remeber to "Put all sections on alert"


    In overall this deck focuses on heavy draining and even heavier retrieval and drain stopping.

    Play wise and patiently and you will win


    Why not "Imperial command" deck??? Because of "Dont do that again" it gets grabbed very early.

    And quickly controlled Docking bays no longer provide huge activation. Also admirals arent

    very usefull in ground warfare. Multiple destinies is stopped by two Guris


    Why not more DS-sites??? Because you want flip soon, and you dont want to have any zeros

    appearing as your destinies.


    If SAC is popularin your area, replace "Oppressive Enforcement" with the combo version.


    Some card explanations


    Vader with saber Best Vader for this kind of deck. No room for his saber.


    Captain Godlherdt Anti Landing claw.


    Daroe With the number of star destroyers he can(and will) suprise you opponent


    Tarkins orders Cancels a bunch of often played cards. Also can stop drains several times.


    And some matchups


    WYS Tricky. They will kill some of your activation, so be patient and gather force.

    You will retrieve/stop enough drains to survive of their early upperhand.

    Then eventually conquer space and the game is yours Be sure to take each system with

    at least two destroyers(preferrably with 3-4), incase they play beatdown verion.

    Crush them with your power Guri will save you from their destinies. Battle deployment will help.


    QMC/RST Easy. Take space. Win drain race Your retrieval will be to much for them.


    TIGH Just see that your power is enough in battles and game is yours.


    Podracing You have no podracer, because if they do Podracing you will lose the race.

    But no problem Just retrieve damage what they have caused. I did it wont hurt you too much


    EBO Take space and win. Destroy Hoth and smile If they play swarm, keep your boats at

    groups and Battle deployment with Thrawn will eat their power.


    Profit Real drain race coming up with this deck. Their direct damage will hurt,

    but your draining and retrieval potial is higher so you should win.


    Mains If they play docking bays use Fanfare. Theyll probably try take your sites, so be

    prepared to fight there. Kill them with drains


    MBO Take fight to Yavins ground. Kill their Assault run boosters and take their sites

    Your mains will crush their weak characters. Destroy Yavin 4 and win


    Thats about all I could remember. So thanks for your rewiews '

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