Deck ID: 16416
Author: Ricky "TANTRUM" Martinez
Title: Beatdown type of Scum
Side: Dark
Date Published: 2001-06-03
Description:
A MKOS deck which is also undefeated in 2 tournaments and over 34 games.
Rating:
4.0
Cards:
'Starting(9)
MKOS/FAI
Prepared Defenses
Power of the Hut
Well Guarded
TatooineDesert Heart
Tatooine Jabbas Palace
There is no try/ Oppressive Enforcement
Hutt Influence
No Bargain
Sites(4)
Tatooine Jabba Palace Lower Passsages
Sail Barge Passenger Deck
Tatoooine Palace Dungeon
Audience Chamber
Characters(27)
Mighty Jabba x 2
Bib x 2
Boelo
Abyssin x 7
Myo x 3
Guri x 2
4lom w gun
Ig88 w gun x 2
Galid x 2
fett w gun
cc engineer
chall bekan
ephant mon
mercenary pilot
Interrrupts(9)
imp barrier x 2
projective telepathy
ao/wounded wookie x 2
twilek advisor
none shall pass x 3
ships(4)
zuckuss in ship
bossk in ship
dengar in ship
sail barge
Effects(4)
scum
there will be hell to pay x 2
den of thieves
creatures(1)
bubo
podracers(1)
sebulbas podracers
'
Strategy: '
A scum deck that uses high destinies and specific cards to beatdown any type of opponent. The deck usually flips objective 3rd turn and can hold on for wins all the time. Profit usually would hurt this deck, so cc enginner and none shall pases were added. Watch your step can hurt so catchers were added.Worried about them drawing tons of destinies, drop guri, but watch out for jar jar. Ao/ww is a great card, both sides useful, to cancel a rebels game text or go get a nonunique alien, but if you draw for destiny its a 7, wow. Use scum and objective to retrieve, and if myo dies he goes back to reserve, thats awesome. I put the podracer in because with high destinys you can usually win, not so much stopping the force lost but preventing them from playing i did it which hurts '