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Madskills’ Expand The Palace

    Deck ID: 16520

    Author: Michael "MadSkills84" Pistone

    Title: Madskills’ Expand The Palace

    Side: Dark

    Date Published: 2001-06-06

    Description:
    Ok activate a crap load, win the podrace beat the hell out of what they deploy and sense the crap out of quiet mining colony.

    Rating:
    4.5

    Cards:

    'Starting (6)

    Tatooine Jabba’s Palace

    Start Your Engines

    Tatooine Podrace Arena

    Sebulba’s Podracer

    Boonta Eve Podrace

    Expand The Empire


    Locations (6)

    Jabba’s Palace Audience Chamber

    Jabba’s Palace Droid Workshop

    Jabba’s Palace Dungeon

    Jabba’s Palace Enterance Cavern

    Jabba’s Palace Lower Passages

    Jabba’s Palace Rancor Pit


    Characters (17)

    3x Darth Vader With Lightsaber

    3x Darth Maul

    2x Mara Jade, The Emperor’s Hand

    IG-88 With Riot Gun

    Dengar With Blaster Carbine

    4-LOM With Concussion Rifle

    Boba Fett With Blaster Rifle

    Mighty Jabba

    Prince Xizor

    Dr. Evazan & Ponda Baba

    Guri

    U-3PO


    Starships (3)

    Bossk In Hound’s Tooth

    Zuckuss In Mist Hunter

    Stinger


    Weapons (3)

    2x Darth Maul’s Lightsaber

    Mara Jade’s Lightsaber


    Interrupts (19)

    4x Sense

    3x Podracer Collision

    2x Elis Helrot

    2x Sniper & Dark Strike

    2x Masterful Move

    Monnok

    Weapon Levitation

    You Are Beaten

    The Circle Is Now Complete

    Twi-Lek Advisor

    Omni Box & It’s Worse


    Effects (6)

    2x Presence Of The Force

    Search And Destroy

    Secret Plans

    Come Here You Big Coward

    First Strike


    '

    Strategy: '

    Ok so basically you get the start off on the podrace in the beginning game and you get guaranteed activation pulled with Jabba’s Palace. The SAC is completely huge against the qmc decks that think they can run all over the whole game and you can’t touch them. Wrong, just sense that unique path of least resistance and beat down epp leia for about 12-15. Then when you win the podrace they are left scratching their heads, after this is all done through down a presence of the force on that site you beat them off of, and drain for like 4 a turn.


    Here’s some card explanations


    Every JP Site Might as well get as much activation as possible.


    Vader EPPs I like one character to have a guaranteed lightsaber swing whenever he hits the table.


    U-3PO So when they build up their super site of 3 Jedi’s and 3 unique sabers and drain for 6 you can get the last laugh.


    Little Space Because the same is true for most light decks, I’ll let QMC have the system, i’ll beat them down on the ground.


    Senses These cards rule, just a superior card in the environment now.


    Elis Helrot Not many people starting insurrection.....


    Podracer Collision Just in case you aren’t winning the podrace.


    Sniper & Dark Strike It used to be good, now it’s even better with Darth Maul.


    Masterful Move Solid all around destiny 6.


    Omni Box & It’s Worse Because some track better than me. -)


    First strike Didn’t save force? Gonna be hard to play narrow escape or dodge now.....


    Come Here You Big Coward If you lose the podrace and they only have one site......aww too bad no retrieval for them.


    Dmail me with any questions.

    '

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