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Jedi Racing Team v 2 0

    Deck ID: 16522

    Author: Vince "D.Maul" Accetturo

    Title: Jedi Racing Team v 2 0

    Side: Light

    Date Published: 2001-06-06

    Description:
    An updated version of main and toys Jedi on Tatooine with some podracing.

    Rating:
    4.5

    Cards:

    'Starting (6)

    Tatooine City Outskirts

    Podrace Prep

    Tatooine Podrace Arena

    Anakin’s Podracer

    Boonta Eve Podrace

    The Camp


    Locations (5)

    Tatooine Cantina

    Tatooine Mos Eisley

    Tatooine Mos Espa

    Tatooine Tosche Station

    Tatooine Slave Quarters


    Characters (16)

    Qui-Gon Jinn x2

    Luke Skywalker, Jedi Knight x2

    Ben Kenobi

    Obi-Wan Kenobi, Padawan Learner

    Leia With Blaster Rifle x2

    Han With Heavy Blaster Pistol x2

    Lando With Vibro-Ax

    Padm Naberrie x2

    Shmi Skywalker

    Threepio With His Parts Showing

    Corran Horn



    Weapons (3)

    Luke’s Lightsaber

    Obi-Wan’s Lightsaber

    Qui-Gon Jinn’s Lightsaber


    Starships (4)

    Millennium Falcon x2

    Home One

    Spiral


    Effects (2)

    Traffic Control

    Chasm


    Interrupts (23)

    Jedi Presence

    Blaster Deflection

    End Of A Reign

    Nabrun Leids x2

    Weapon Levitation

    I’ve Got A Bad Feeling About This x2

    Gift Of The Mentor x2

    Out Of Commission x2

    Too Close For Comfort

    Changing The Odds x2

    A Jedi’s Resilience x2

    Throw Me Another Charge

    Losing Track x3

    Run Luke, Run x2


    Epic Events (1)

    I Did It '

    Strategy: '

    This is my second more improved version of this deck. Please DO NOT rate this deck based on if you like or not like podracing. Rate it on strategy and how well you think it will do. It is just mains and toys on Tatooine while you podrace on the side. There are 17 cards with a destiny 5 or 6. Once you have won the podrace (remember to play Losing Track against their podracer and damage it so they have to lose force to place a race destiny there) then you retrieve 6 Force play I Did It, place Boonta Eve Podrace out of play retrieve 4 Force, and they have trouble saving force to deploy things.


    Here are some specific functions for some of the card that I have chosen.


    Ben Kenobi & Padawan Obi- I use them both b/c of Ben’s revive ability and that he can be pulled with City Outskirts and satisfies the Jedi for Jedi Presence. Padawan lets you move him to a battle at another Tatooine site which can be very helpful.


    Padme- Her perpose is evident. Use her to deploy Obi and Qui-Gon from reserve deck.


    Shmi & Threepio w/ Parts Showing- Both can be pulled from your reserve deck (Shmi w/ Slave Quarters & Threepio w/ Shmi) and deploy for 2 force to the Slave Quarters. Threepio lets you shuffle through your cards and in a battle with Shmi then you have a 6 destiny if you have one in your hand.


    Chasm- (Start vs. AoBS) Kills AoBS. If they draw a Emperor for ANY destiny then the card is lost, destiny 0, looses immunity to attrition, and must lose 2 force or the character. This card is tech. It also works with Vaders or any multiple card at all.


    A Jedi’s Resilience- Makes sure that your Jedi stay on the table by taking them into had instead of losing them. Just make sure that they have a saber. Plus it’s destiny 6.


    End Of A Reign- Used interrupt that cancels Vader’s game text which means he has no attrition. Also if emperor is lost then must lose force equal to a destiny draw.


    Gift Of Mentor- Use to pull lightsabers or add destiny.


    I’ve Got A Bad Feeling About This- This is just a fun card to play. Initiate a battle with Han while you have a pile of force and then Nabrun a group to that site or Run Luke Run to get people there. Then Jedi Presence with your lowest power Jedi. Luke becomes power 16 w/ a saber 20 w/ Run Luke Run also. Win the battle then make them lose huge amounts of force.


    Blaster Deflection- Protects your Jedi from getting hit with Sabers.


    Why Not OOC/TT? People are playing the card that cancels TT so it would cancel the OOC. Plus you have to use 1 force to play OOC. Just a personal choice.


    That’s pretty much the deck. Drain with sabers, podrace, and kill them in battles. You can still win with this deck if you lose the podrace. It’s no big deal. It just helps a bunch if you win. '

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