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New Age Profit

    Deck ID: 16585

    Author: Philip "WorldChamp" Marschall

    Title: New Age Profit

    Side: Light

    Date Published: 2001-06-08

    Description:
    This deck utilizes lots of interrupts and mains and podracing to win. This deck has won by +30 several times, and not lost yet.

    Rating:
    4.0

    Cards:

    'Starting (9)

    Profit

    Han w/Heavy

    JP

    AC

    Podrace Prep

    Boonta Eve Podrace

    Podrace Arena

    Ani’s Podracer

    K’lor Slug (The Camp vs. MKOS/Court)


    Characters (9)

    Jedi Luke

    Master Luke

    Ben Kenobi x2

    DOS

    Jar Jar

    Lando w/Ax

    Threepio w/Parts Showing

    Shmi


    Weapons (3)

    Luke’s Stick x2

    Obi’s Stick


    Effects (7)

    The Camp (sometimes starting)

    I Can’t Believe He’s Gone

    Revolution

    Traffic Control

    HotJedi

    Projection

    Lightsaber Proficiency


    Locations (4)

    Obi’s Hut

    Podracer Bay

    Outskirts

    Slave Quarters


    Epic Events (1)

    I Did It


    Interrupts (26)

    You’ll Find I’m Full of Surprises x3

    Losing Track x3

    Either Way, You Win x2

    Smoke Screen x2

    Courage

    Changing the Odds

    A Jedi’s Patience

    Neck and Neck

    A Jedi’s Resilience

    The Signal

    Jedi Presence

    A Jedi’s Focusx2

    Entering the Arena

    Weapon Levitation x2

    Control & Tunnel Vision x2

    A Step Backward

    Noble Sacrifice


    '

    Strategy: '

    Response to reviews Sorry I don’t have Qui-Gon, I don’t have him and my @#$%in friend won’t let me borrow him.



    Deck Change I just counted my deck after writing the list and found only 59 cards, so I added an Orri. There is now and Orri in this deck.

    OK like I said, this deck is undefeated, against ground, space, and decks with both. I beat my friends SYC big drains in space, and won because of drains. I also beat my friend BHBM swarm deck by 35. I really like the podracing boost in the beginning (+12 force swing) which I have won every game because of my huge destinies. Anyway, this deck lets them go to the chamber first to stop Han from being unfrozen. You draw and use Tunnel Vision for first 1-3 turns till you get a hit crew (Ben, Luke, Lando, and others). Activate and save, then either deploy the hit crew to beat them up, or just put them there to unfreeze Han and retreive.

    Card Choices

    Losing Track x3 This is a high destiny, plus damaging their racer or repairing mine, also trackable.

    Noble Sacrifice/I Can’t Believe He’s Gone Lose Obi-Wan to noble sacrifice, retrieve 9, and get power 5 anywhere.


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    Matchups

    I won’t go into the specific objective matchups, but I will tell about decktypes.


    Space Spread out and drain and make them lose to Profit. A very tough matchup, though with all of the retrieval, shouldn’t be too hard. I won this game by 10.


    Ground Beatdown Let them have the chamber, then come down w/a hit squad and beat the crap out of them. With hit squads I have won battle by 14 and 18, which won the game for me. If they don’t want the chamber, go there and get Han and retrieve, then drain.


    Aliens Start The Camp, and do basically the same thing as before. Get the hit squad to the chamber and lay the SMACK down.


    This deck is a very fun deck to play, and doesn’t have many weaknesses. Thanks for taking the time to review this, the future world champ, Phil

    '

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