Deck ID: 16585
Author: Philip "WorldChamp" Marschall
Title: New Age Profit
Side: Light
Date Published: 2001-06-08
Description:
This deck utilizes lots of interrupts and mains and podracing to win. This deck has won by +30 several times, and not lost yet.
Rating:
4.0
Cards:
'Starting (9)
Profit
Han w/Heavy
JP
AC
Podrace Prep
Boonta Eve Podrace
Podrace Arena
Ani’s Podracer
K’lor Slug (The Camp vs. MKOS/Court)
Characters (9)
Jedi Luke
Master Luke
Ben Kenobi x2
DOS
Jar Jar
Lando w/Ax
Threepio w/Parts Showing
Shmi
Weapons (3)
Luke’s Stick x2
Obi’s Stick
Effects (7)
The Camp (sometimes starting)
I Can’t Believe He’s Gone
Revolution
Traffic Control
HotJedi
Projection
Lightsaber Proficiency
Locations (4)
Obi’s Hut
Podracer Bay
Outskirts
Slave Quarters
Epic Events (1)
I Did It
Interrupts (26)
You’ll Find I’m Full of Surprises x3
Losing Track x3
Either Way, You Win x2
Smoke Screen x2
Courage
Changing the Odds
A Jedi’s Patience
Neck and Neck
A Jedi’s Resilience
The Signal
Jedi Presence
A Jedi’s Focusx2
Entering the Arena
Weapon Levitation x2
Control & Tunnel Vision x2
A Step Backward
Noble Sacrifice
'
Strategy: '
Response to reviews Sorry I don’t have Qui-Gon, I don’t have him and my @#$%in friend won’t let me borrow him.
Deck Change I just counted my deck after writing the list and found only 59 cards, so I added an Orri. There is now and Orri in this deck.
OK like I said, this deck is undefeated, against ground, space, and decks with both. I beat my friends SYC big drains in space, and won because of drains. I also beat my friend BHBM swarm deck by 35. I really like the podracing boost in the beginning (+12 force swing) which I have won every game because of my huge destinies. Anyway, this deck lets them go to the chamber first to stop Han from being unfrozen. You draw and use Tunnel Vision for first 1-3 turns till you get a hit crew (Ben, Luke, Lando, and others). Activate and save, then either deploy the hit crew to beat them up, or just put them there to unfreeze Han and retreive.
Card Choices
Losing Track x3 This is a high destiny, plus damaging their racer or repairing mine, also trackable.
Noble Sacrifice/I Can’t Believe He’s Gone Lose Obi-Wan to noble sacrifice, retrieve 9, and get power 5 anywhere.
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Matchups
I won’t go into the specific objective matchups, but I will tell about decktypes.
Space Spread out and drain and make them lose to Profit. A very tough matchup, though with all of the retrieval, shouldn’t be too hard. I won this game by 10.
Ground Beatdown Let them have the chamber, then come down w/a hit squad and beat the crap out of them. With hit squads I have won battle by 14 and 18, which won the game for me. If they don’t want the chamber, go there and get Han and retrieve, then drain.
Aliens Start The Camp, and do basically the same thing as before. Get the hit squad to the chamber and lay the SMACK down.
This deck is a very fun deck to play, and doesn’t have many weaknesses. Thanks for taking the time to review this, the future world champ, Phil
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