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Profit mains

    Deck ID: 16586

    Author: Zach "spirajira" Cute

    Title: Profit mains

    Side: Light

    Date Published: 2001-06-08

    Description:
    a mains deck using profit as a platform for the activation, retriaval, and direct damage.

    Rating:
    4.0

    Cards:

    'objective(1)

    you can either profit by this/or be destroyed


    locations(5)

    tatoonie jabbas palace

    tatoonie docking bay

    jabas palace audience chamber

    cloud city platform 327(docking bay)

    spaceport docking bay


    characters(22)

    qui-gon jinn x2

    EPP han x2

    han solo

    LS,JK

    EPP leia x2

    JPSD lando x2

    ben kenobi x3

    R2&3PO x2

    ECC chewie x2

    wedge antilles

    corran horn

    master luke x2

    padme naberrie


    starships(2)

    millenium falcon x2


    interrupts(20)

    fallen portal x3

    off the edge x3

    gift of the mentor x2

    tunnel vision

    i’ve got a bad feeling about this x2

    life debt

    skywalkers

    dont get @#$%y

    weapon levitation

    i know

    HFTMF

    how did we get into this mess

    sorry about the mess%blaster prof.

    artoo, i have a bad feeling about this


    effects(6)

    ultimatum

    goo nee tay

    staging areas

    insurrection

    the camp

    aim high


    green(4)

    anakins lightsaber

    obi-wans lightsaber

    qui-gons lightsaber

    landing claw


    '

    Strategy: '

    This is my first attempt at a profit, and ive never even played aggainst a profit, so i have absolutly no idea what im doing P. i need some constructive reviews to help this out cause i have a upcoming tournament.



    Strategy

    your starting cards in this deck are

    profit

    han solo-a retrival of 10 rather then 5 because it might take some battling to free him.

    tatooniejabbas palace

    jabbas palaceAC

    HFTMF

    insurrection-get tatoonie sites out(ex. tat and <> d/b)

    staging areas-get activation

    *3rd effect*-aggainst any big drain deck use ultimatum, aggainst a scum if they still exist use the camp, aggainst a podracer or ties use aim high. anything else i use aim high cause u get the power +5 bonus alot.



    to start with, deploy a d/b, only deploy somone if u feel its safe, otherwise draw for characters and interrupts or save force to storm the AC. gather your force outside and move in with numbers to scare them out of the AC and free han, or fight them and retieve your losses when u free him.



    now spread out the main characters that give them direct damage 1 to a site, and keep in mind that your fallen portals work at every site cept the AC, even jabbas palace. they should keep u pretty safe since yur destinies rnt too bad. remember to make them take the direct damage during your control phase for the obj.



    continue draining, dealing DD(direct damage), and retrieving force by tracking a 5 or so and playing off the edge at the cc d/b; its not huge retieval but it helps. i am working on raising the desinty but i need help with card choices. anywase, dealing that type of damage and beating the heck out of the ground, and stopping most other drains should end the game on a posativfe note to say the least ;).



    so, i need some help with what i should add and take out and help with things like whether i should play 3 js,jk’s or master lukes, and how many qui-gons to play, and if i should play a few bousshes. i think it needs help and i have no experience with profit so i need some input. and for the love of god dont give me lame 1-3 word reviews that dont help, they do nothing, go get 3 tech points somewhere else.



    thanks for the help, and if u have any questions or comments please d-mail me,

    spirajira. '

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