DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Black Rabbit

    Deck ID: 16657

    Author: Nick "JediBrain" Stefanko

    Title: Black Rabbit

    Side: Dark

    Date Published: 2001-06-11

    Description:
    Mains, Toys, SAC, Podracing.

    Rating:
    4.5

    Cards:

    'LOCATIONS - 5

    Jabba’s Palace Audience Chamber

    Jabba’s Palace Lower Passages

    Tatooine Desert Heart

    Tatooine Jabba’s Palace

    Tatooine Podrace Arena


    CHARACTERS - 14

    4-LOM With Concussion Rifle

    Aurra Sing

    Darth Maul x3

    Darth Vader With Lightsaber x3

    Dr. Evazan & Ponda Baba

    Emperor Palpatine x2

    Janus Greejatus

    Mara Jade, The Emperor’s Hand

    Myo


    WEAPONS - 3

    Mara Jade’s Lightsaber

    Maul’s Lightsaber x2


    EPIC EVENTS - 1

    Boonta Eve Podrace


    PODRACERS - 1

    Sebulba’s Podracer


    EFFECTS - 6

    Crush The Rebellion

    His Name Is Anakin

    Reactor Terminal

    Resistance

    Search And Destroy

    Watto’s Box


    INTERRUPTS - 29

    Alter x2

    Always Thinking With Your Stomach

    Elis Helrot x2

    Endor Occupation

    Force Field x2

    Force Lightning

    I Have You Now x3

    Podracer Collision x2

    Sense x4

    Sniper & Dark Strike

    Start Your Engines

    The Circle Is Now Complete

    Twi’lek Advisor x2

    Weapon Levitation x3

    You Are Beaten x3


    OBJECTIVE - 1

    My Kind Of Scum/Fearless And Inventive '

    Strategy: '

    Start

    My Kind Of Scum/FAI (flash Myo as your Rep), Tatooine Desert Heart, Tatooine Jabba’s Palace, Start Your Engines for Tatooine Podrace Arena, Boonta Eve Podrace, Sebulba’s Podracer, Watto’s Box


    Strategy

    The start is MKOS because it gives you a site your opponent will be reluctant to go to (Desert Heart) and Jabba’s Palace to pull out more JP sites. The generation is enough to deploy a main a turn, with some extra for interrupt play. It also gives the opponent the impression that an Abyssin swarm is coming, so if they’re playing The Camp, they’ll be motivated to start it.

    First turn, use Sebulba’s Racer gametext and start the race. Pull the AC, and if you’ve got the Force, use the AC text to deploy Mara and her saber, but only if you can deploy both. This will give your opponent incentive to take her out. This allows for you to beat down what they deploy with the backup of all your interrupts. You will win the podrace. In the process of winning the race and beating down your opponent’s presence with your Dark Jedi (abuse Elis if Insurrection isn’t out), saber-enhanced drains will end the game in your favor.

    Sense and Alter everything you can, unless they have Do Or Do Not & Wise Advice out (chose what to SAC out on a priority basis).


    If you have any questions, D-mail me. Constructive criticism is always welcome.


    History

    The inspiration behind this decktype was the song ’White Rabbit’ by Jefferson Airplane. The day I first began work on this deck, I had had the song stuck in my head, so when I first made it, I had White Rabbit playing, looped, on Winamp. Mara is Alice, Maul is the Red Queen, Vader is the White Knight, going after Light Side Mains is ’chasing rabbits,’ lightsabers are the pills that ’make you large,’ etc. (you get the idea).

    The early conception of this deck was based off Court, with a little space to set up Occupation, but after playtesting, it didn’t work very well. After looking at the generation problems, I decided that a MKOS fake start would work best for the reasons stated above.

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.