DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
I Did it All for the Wookie

    Deck ID: 1667

    Author: Scott "elminstr" Anderson

    Title: I Did it All for the Wookie

    Side: Dark

    Date Published: 1999-12-14

    Description:
    This is a basic HDADTJ, with lots of Space. Name comes from the fact that their are about 6 cards with Chewie on them :).

    Rating:
    4.5

    Cards:

    'Objective Stuff (4)
    HDADTJ
    Executor Meditation Chamber
    Executor Holotheatre
    Visage of The Emperor

    Red(29)
    Presence of the Force x 2
    Imperial Arrest Order
    Battle order
    Twi'lek Advisor x 2
    You Are Beaten
    Resistance
    Come Here You Big Coward
    Those Rebels Won't Escape Us
    Masterful Move
    Wounded Wookie
    Lateral Damage x 2
    Control x 2
    Broken Concentration
    Main Course
    Sense x4
    Alter x3
    Imperial Barrier x2
    Overwhelmed
    Monnok

    Characters(14)
    U-3PO
    choke Vader x 2
    Vader
    Vader w/ stick x 2
    Tarkin x 2
    DS-61-2
    DS-61-4
    Motti
    Ozzel
    Officer Evax
    Danz Borin

    Ships(8)
    Dreadnaught x2
    Bossk in bus
    Devastator
    Death Squadron Star Destroyer x 2
    Vader's Personal Shuttle
    Avenger

    Locations(5)
    Kashyyyk
    Endor x 2
    Kiffex
    Hoth Defensive Perimeter '

    Strategy: '

    This deck was originally designed with Nathan Renigar at D-con. We are sitting there working on decks for the Open, that we didn't play in HAHAHA. For those of you that don't know already, DS Space is where it is at right now.

    The ICSD's, and other ships, are so powerful. If you throw in heavy S/A/C, you can worry less about silly interrupts the LS can use to hurt you in space. The trouble with getting the deck going is you need activation, and the S/A/C only works consistently if you get Vader. In addition, you spend all that force to get a ship down, only to have it blown up by some X-Wings, and any random destiny draw.

    Back to D-Con, Nathan say just start the Death Star, let them go first, and than 'blow them up.' Well, I've got major problems with this drain of 3 that can happen. Besides I still only activate 4 force 1st turn, which gets me nowhere to deploy the ICSD's. Sure I could start CHYBC, but it's open to an early Alter, etc.

    I went 1-1 with the deck at the Team Tournament in D-Con, and simply didn't like its 'flow.' The loss was to Joe Alread who pulls a first turn X-Wing with Fly Casual Sure I've got ships in hand but four force won't get them down, and I eat drains of three. Well time for modifications

    I get back to NC and start thinking. I decide I can make a pretty sweet HDADTJ deck with the deck base I've got already. So I ditch Nathan's silliness, find room for 2 more Vader's, and BOOM I love this deck.

    Now I get the same activation as before, actually one more because I start with PotF on Med Chamber. I give damage with VotE, but don't care if they cancel it or not. Vader comes down and now my S/A go through like butter, and since I normally put him at the Meditation Chamber he subtracts from peoples destiny draws. The deck 'flows' much better now.

    Well, I was going to go into detail about how I play the deck, but after reading the above I think I've pretty much summarized what I do.

    Comments? Criticism? Bring it on

    $cott
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.