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Quiet Mining Colony - BELGIAN Style

    Deck ID: 16674

    Author: Fabien "Red 71" Jacques

    Title: Quiet Mining Colony - BELGIAN Style

    Side: Light

    Date Published: 2001-06-12

    Description:
    The new effet make an old dream becomes reality.

    Rating:
    4.5

    Cards:

    'Places (7)

    Bespin

    Cloud City Carbonite Chamber

    Cloud City Guest Quarters

    Cloud City Lower Corridor

    Cloud City North Corridor

    Cloud City Upper Plaza Corridor

    Cloud City West Gallery


    Guys (18)

    Bren Quersey

    Captain Han Solo

    Corran Horn

    Dash Rendar

    Han With Heavy Blaster Pistol

    Lando With Blaster Pistol

    Leia With Blaster Rifle x2

    Luke With Lightsaber x2

    Melas

    Obi-Wan With Lightsaber x2

    Padme Naberrie

    Pucumir Thryss

    Tawss Khaa

    Tycho Celchu

    Wedge Antilles, Red Squadron Leader


    Blue (7)

    Lift Tube x2

    Green Squadron 3

    Millennium Falcon

    Outrider

    Red 8

    Red Squadron 1


    Surprises (18)

    A Few Maneuvers

    A Jedi’s Resilience x2

    Alter

    Heading For The Medical Frigate

    I Know

    Path Of Least Resistance x3

    Run Luke, Run x2

    Sense x3

    Sorry About The Mess & Blaster Proficiency

    Swing-And-A-Miss

    The Bith Shuffle & Desperate Reach

    Weapon Levitation


    Stasis (7)

    Battle Plan

    Cloud City Celebration

    I’ll Take The Leader - Admiral’s Order

    Keeping The Empire Out Forever

    Menace Fades

    Squadron Assignments

    Your Insight Serves You Well


    Green (1)

    X-wing Laser Cannon


    Formula (1)

    Anakin’s Podracer


    Have/Want (1)

    Quiet Mining Colony/Independent Operation '

    Strategy: '

    This deck relies on three parts.


    1. Flip and control the system to establish your powerful effects like Battle Plan, Celebration, Menace Fades, ...

    2. Rule the ground with mains, nasty interrupts, S/A and Lift tube.

    3. High Destinies In some turns, all 0 are on the table, and you have 8 six’s, and 10 five’s to blow up your opponent.


    You start with Keeping the empire out forever, Your insight serves you well and Squadron assignements.


    Use your ships wisely. Super Wedge is the key. He can cancel destiny with Red8 or Tycho,

    he can also use Xwing lasers (as well red 8).

    Help him with super Falcon if needed or super Dash.

    Sense/Alter will help you against Lateral Damage or others interrupts.

    Controlling the system is the key. Your effects will rules and your opponent deploys +1 on cloud city.


    On the ground, interior sites are great. No walkers.

    Use Luke/obi epp + A jedi Resilience to hurt him with recurrent EPP squad.

    Use Lift Tube to react, and protect you.

    Protect your character from Saber with Weapon Levitation and Swing and a miss (also cancel focused attack and dark strike/sniper).

    Finally use Path of Least Resistance/Sorry about the mess combo as a Killer interrupt.



    Remember, you will flip in 3 turns. Then, it’s a tunnel vision during EACH of your turn.

    So you’ll get all the cards you want and start to drain and

    retrieve.


    This deck force your opponent to come to you, otherwise

    you will drain him too much.


    Matchups


    Aliens deck.

    Don’t go on Tatooine (even against a Court deck).

    Let him set up on Tatooine and flip. You’ll win the race

    You will drain more, and retrieve.

    If he comes on Cloud City, punish him with your interrupts.

    Easy matchup.


    Bring Him or Hunt Down.

    Be careful, it’s a tough matchup.

    Let him deploy Vader on Cloud City.

    Deploy Luke on the other side of the city and let him chase you. Use your interrupts or Lift Tube to avoid him.

    Attack Vader when you’re sure to kill him.


    Black Sun.

    Never kill Xizor and let him on his planet.

    Let him deploy the Emperor and then deploy Luke on Cloud City.

    If he doesn’t play with Ccity dbay, it’s game over, and you’ll win.

    Otherwise, kill his guys with your epp and nasty interrupts.

    This should be an easy game.


    And have fun

    Tunnel vision every turn (including during opponent’s turn is VERY fun). '

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