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I’m Sorry Too

    Deck ID: 16690

    Author: Don "Chef" Kitzman

    Title: I’m Sorry Too

    Side: Dark

    Date Published: 2001-06-12

    Description:
    Rather than call this speed Dark Deal,it is a denial deck. And this Deck toohelped me win Ramapo DPC.

    Rating:
    4.5

    Cards:

    'Locations (6)

    Bespin

    Cloud City

    CC Casino

    CC West Gallery

    CC East Platform

    CC Carbonite Chamber


    Characters (13)

    Watto

    Barquin D’an

    Brangus Glee

    Lando Calrissian

    Admiral Ozzel

    Admiral Piett

    General Veers

    General Tagge

    Commander Nemet

    Lt. Commander Arden

    Darth Vader W/ Lightsaber

    Salacious Crumb

    Trooper Jeroel Blendin


    Starships (5)

    Vader’s personal Shuttle

    Zuckass n/Mist Hunter

    OS-72-2 n/Obsidian 2

    Obsidian 7

    Obsidian 8


    Admirals Orders (1)

    Were in attack position now


    Objective (1)

    Tdigwatt/pidaiaf


    Effects (14)

    A disturbance in the force x5

    Dark Deal

    CC occupation

    You cannot hide forever

    Search and Destroy

    IAO

    Secret Plans

    I’m Sorry

    Broken Concentration

    No Escape


    Interrupts (20)

    Projective Telepathy

    Prepared Defenses

    Trooper Sabacc x2

    Imperial Supply x3

    You Swindled Me

    CC Sabacc x3

    Imperial Command x2

    I’d just as soon kiss a wookie x3

    Uncertain is the future x3

    Sense/Uncertain is the future

    '

    Strategy: '

    alright this is how I start this deck.


    get my two sites before I activate, and

    drop ychf for s&d. activate deploy locations,

    get cc with objective. draw.


    2nd turn deploy my characters. get the east

    platform if I need it, or have the force to

    deploy there. dark deal is now in play,as I

    get that from my objective on this turn.

    insert disturbance in the force.

    and if the draw was really good maybe occupation

    this turn, or the turn after,etc. deploy

    s&d, deploy the AO if drawn, or if piett’s

    on the table and I have a comm.or gen. deployed

    as well.


    Alright opponents 2nd turn

    they activate 1, trooper sabacc

    they activate 1, cc sabacc

    they activate 1, uncertain is the future.


    now by design through all that action the insert

    popped and they have no force. because when

    that happens essentially their turn is over.


    and then on your next turn dd does its damage.


    this deck is about damage, DD, occupation, s&d

    and AO. it’s alot real fast.


    and this deck worked at dpc(not every game.)

    just like described above, sabacc, my opponent

    activated his 2nd force and pop. his turn

    ended, and on my turn I had free drain of 10


    his turn he got 1 character on cc, I kissed the

    other one, and then on my turn I beat down that

    character with my extra characters in hand.


    this version is not as fast as Hawkin’s version

    but I like it a little better For being versatile

    enough to battle and I have cc sabacc for a little

    retrieval as well as trigger the disturbance. and I will probably do some

    extra tweeking with it, more ships, and get

    xizor in here, cause he’s BUFF


    thanks. -Dan Kitsman ;) '

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