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Good Guys Know How To Fight Too

    Deck ID: 1671

    Author: Trae "Freak4Life" Cadenhead

    Title: Good Guys Know How To Fight Too

    Side: Light

    Date Published: 1999-12-14

    Description:
    This is a deck that can stand up solid to pretty much anything.

    Rating:
    4.5

    Cards:

    'Objective
    Mind What You Have Learned/Save You It Can

    Locations (9)
    Dagobah
    Dagobah Yoda's Hut
    Endor Chief Chirpa's Hut
    Hoth Echo Command Center (War Room)
    Rendezvous Point
    Tatooine Obi-Wan's Hut
    Yavin 4 Massassi Headquarters
    Yavin 4 Massassi Ruins
    Yavin 4 Massassi War Room

    Characters (21)
    Bron Burs
    Chewie With Blaster Rifle x2
    H'nemthe x2
    Han With Heavy Blaster Pistol x2
    Jeroen Webb
    Leia With Blaster Rifle x2
    Luke With Lightsaber x2
    Melas
    Momaw Nadon
    Obi-Wan With Lightsaber x2
    Oola
    Orrimaarko
    Tawss Khaa
    Wedge Antilles
    Yoda

    Starships (7)
    Gold Leader In Gold 1
    Lando In Millennium Falcon
    Red Leader In Red 1
    Redemption
    Spiral
    Tantive IV
    Tydirium

    Interrupts (13)
    Alter
    Courage Of A Skywalker
    Don't Forget The Droids x2
    Glancing Blow
    Run Luke, Run
    Shocking Information
    The Signal x4
    Transmission Terminated x2

    Effects (9)
    Bacta Tank
    Battle Plan
    Mantellian Savrip
    Scrambled Transmission
    The Planet That It's Farthest From
    Traffic Control
    What're You Tryin' To Push On Us? x2
    Wise Advice '

    Strategy: '

    Use the objective to get out Yoda at his hut on the first turn. The advantage of this is that you can save your characters from attrition, but the SAC shutdown that the objective provides can be nice too. Your starting effect should either be Wise Advice or Battle Plan. I would suggest using Wise Advice to start unless you're going against ops, ISB, or a space deck. The beauty of this deck is the way that it can battle and battle and keep on going. Bacta Tank and Mantellian Savrip combined combined with Yoda at his house give you the ultimate battle combo to protect your guys meanwhile killing off the opponent. There is a good selection of starships here as well and you can load them up with pilots and go after the opponent in space if that's where he wants to play things out. All of the locations aside from Dagobah are here for force generation (the more force, the better). Jeroen Webb and Momaw Nadon can help to cancel Visage if the opponent is playing a Hunt Down deck. Webb is nice as a pilot as well and Momaw can be really cool against Bubo. Transmission Terminated is here for the same purpose as well. I hate Visage and I like to shut it down ASAP. Dueling protection is here with Courage Of A Skywalker and Glancing Blow. Run Luke Run can also be very helpful to cancel that dreaded duel altogether (not to mention that the 6 destiny is handy). If Scanning Crew is bothering you, get out Scrambled Transmission and shock the opponent whenever he tries to take a peek at your hand. The grabbers will be nice to slow down whatever kind of interrupts the opponent is using. This deck includes counters to every kind of dark side deck I can think of and has plenty of power to keep on going and going and going (kind of like the energizer bunny). It's an unrelenting light side force that will be very hard to stop. '

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