Deck ID: 16713
Author: Mason "Palleon" Johnson
Title: Keeping The Empire Out Forever v 2 0
Side: Light
Date Published: 2001-06-13
Description:
Extremely solid QMC that drains, battles, retrieves, and wins.
Rating:
4.5
Cards:
'Starting(7)
Quiet Mining Colony/Independent Operation
Bespin
Cloud City Guest Quarters
Heading For The Medical Frigate
Keeping The Empire Out Forever
Squadron Assignments
Battle Plan
Characters(18)
EPP Luke x2
EPP Obi x2
EPP Han
Captain Han Solo
Qui-Gon Jinn
ECC Chewie
ECC Lando
EPP Leia
Padme Naberrie
Corran Horn
Dash Rendar
Wedge Antillies, RSL
Tawss Khaa
Ten Numb
Elyhek Rue
Pucumir Thryss
Starships(6)
Home One
Millenium Falcon
Outrider
Red Squadron 1
Blue Squadron 5
Red 7
Interrupts(17)
Fall of the Legend x2
Throw me another Charge
Path Of Least Resistance x2
Dodge x2
Rebel Barrier x2
Power Pivot
Off the Edge x2
Narrow Escape
Run Luke, Run
Stay Sharp (Tech)
Houijix & Out of Nowhere
SATM & Blaster Proficiency
Effects(5)
Cloud City Celebration x2
Menace Fades
Bacta Tank
Locations(4)
Cloud City West Gallery
Cloud City Carbonite Chamber
Cloud City Lower Corridor
Bespin Cloud City
Weapons(4)
Intruder Missle x2
X-wing Laser Cannon
Qui-Gons Lightsaber '
Strategy: '
@@@@@@@@@@@Edit Start Menace fades not battle plan + there are 4 effects not 5
Playing Take control of Bespin early, and then turn to contolling the ground. Get your Run away cards in your hand, and Start draining and Celebrating. This deck drains for about 6 a turn, 9 if you have Pucimir Tryrss down. It retrieves three a turn, and it makes opponet pay three for each of their drains, and it cancels their bonuses. If they come to you set up a path/run luke run/SATM beatdown. Clear them out of coud city and continue draining and retriving. Great drain and retrivel potential.
The Cards
Off the Edge + Tackable 6s You guys all know this track the six and retrieve 5 with a destiny one character.
Stay Sharp This card is totally tech. Take out a starship early, or just add seven to your power with an intuder missle. + its a used interrupt.
Blue 5 + Ten Numb Deploys for 2 and has 6 power, put a Imissle on it and Fire your X cannons first and your weapon deatiny is + 7 track you destinies and you can hit the executor Great for holding the system, awesome combined with stay sharp and power pivot
Matchups
Huntdown If their podracing race with anikins pod and if you lose just retrieve all your force back with edges + celebration. Keep luke on table to stop visage, and just keep the drains and retieval going, and you should win.
BHBM Give them luke. Run away from their Battles then set up a beatdown. Retrieve any force you lose, and drain them for tons. Shoot down any ships that come near, and dont make any mistakes, and you should win.
You May Start Your Landing Their drain bonuses are cnacelledm retrieve all you lose with Celebration, and drain for tins while they drain for nothing. Their walkers cant battle at interior sites so no worries. Easy win if you dont let them take the system. COntorl of the system is key Its easy with the weapons, Power Pivot, Power, Stay Eharp, Etc.
TDIGWATT Take the system away from them, and set up the beatdown, run away from battles drain, and retrive. They wont be able to spred for dark deal because of the beatdown, and they wont have CC Occ because you have the system. Tough game, but if you play samrt you can win.
Improved now with more retrieval potential.
Thanks for Reading and Reviewing '