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Oh A Hunting We Will Go

    Deck ID: 16724

    Author: Artemis "." Entreri

    Title: Oh A Hunting We Will Go

    Side: Dark

    Date Published: 2001-06-14

    Description:
    This is a court deck I threw together, it did fairly well in playtests so I thought I may as well post it, enjoy.

    Rating:
    4.5

    Cards:

    'Objective (1)

    Court of the Vile Ganster


    Sites (8)

    JP Audeince Chanber (SL)

    JP Dungeon (SL)

    JP Rancor Pit

    Tat Mosi Eisely

    Tat Great Pit (SL)

    Tat Docking Bay

    Endor Docking Bay

    Rendilli


    Characters (20)

    4-Lom w/gun

    Iggy w/gun

    CC Fett x 2

    Djas Phur

    Bane Malar

    Jodo Kast

    Ree Yees

    Snoova

    Mighty Jabba

    Jabba the Hutt

    Ephant Mon

    Bib Fortuna

    Beolo

    Chall Bekan

    Prince Xizor

    Guri

    Mara Jade

    Dr E/Ponda Boba

    CC Engineer


    Ships (5)

    Zuckuss in Ship

    Dengar in Ship

    Bossk in Ship

    Stinger

    Virago


    Weapons/Devices (4)

    Dengar’s Modified Riot Gun

    Vibro Axe

    Mara’s Saber

    Binders


    Effects (8)

    All Wrapped Up (SE)

    Mobilization Pts (SE)

    Power of the Hutt (SE)

    Bounty

    Secret Plans

    Scum and Villiany x 2

    Hutt Influence


    Interrupts (12)

    Prepared Defenses (SI)

    Trap Door x 3

    None Shall Pass x 3

    End this Destructive Conflict

    Weapon Levitation

    Jabba’s Through With You

    Twilek Adviser

    Oota Goota Solo


    Creatures (2)

    Rancor x 2




    '

    Strategy: '


    Start

    First Turn pull out the DB and Rendilli, take control of the AC as soon as you can and hold it. Use Power of the Hutt to grab Jabba’s friends and throw them down along with Influence. From then on deploy, battle, capture, and feed the Rancor. Use Jabba’s through with you to pull out weapons, (namely the gun as Vibro Axe can be pulled with snoova and Mara Grabs her Saber)leaving only the binders which are destiny 6. know the destiny needs work, I won;t argue if you have any suggestions please tell me


    Also before the Rancor snacks on them be sure and throw them in jail, you retrieve 2 each time they are delievered.


    Against Profit

    Start with Mara and Chall, use Chall to Grab the Engineer and convert your site, and pull Mara’s Stick. Get Bibdown in the chamber and force them to stay and fight. Then its just capture and retrieve.


    Against WYS

    Convert their DB and try to grab as many smugglers as possible, use your ships to battle the Outrider and Super Falcon. (Probably one of the harder decks to play against). Don;t forget about Oota Goota Solo, it prevents one just deployed smuggler from moving and can cancel Kessel Run.


    Against HB

    Not a fun game, Zuckuss and Dengar are your friends, as is security precautions, (Hidden Base is rarely played by anyone down here so I don’t pack it, if its played a lot where you are its a must.) Don;t forget to make them eat it from your objecive.


    Against RTS

    Another fun game, get out the Endor docking bay quick and start grabing scouts and stffing them in jail. If they are going to blow up the bunker be sure and grab secret plans, and use thier scouts to retrieve.


    The best element in this deck is caturing, grab their characters and it doesn;t matter how many Luke’s they pack if Fett has him he is not coming back down and once the Rancor feasts they lose force equal to thier forfiet and you retrieve that much, and they are placed out of play. I know I am a little weak in space, but this deck revolves around retrieving and redeploying (dengar came back 3 times in one game). Well hope you like it and please review constructively.


    Thanks,

    Entreri



    '

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