Deck ID: 16751
Author: Paul "Ultima 1" Merrian
Title: Court of the Vile Hunters
Side: Dark
Date Published: 2001-06-15
Description:
A COTVG deck with a lot of hunters and plenty of capturing tech.
Rating:
3.5
Cards: 
'Starting (8) 
Court Of The Vile Gangster/I Shall Enjoy Watching You Die 
Jabba’s Palace Audience Chamber 
Jabba’s Palace Dungeon 
Tatooine Great Pit Of Carkoon 
Prepared Defenses 
All Wrapped Up 
First Strike 
Power Of The Hutt 
Characters (21) 
4-LOM With Concussion Rifle 
Aurra Sing 
Bane Malar 
Boba Fett 
Boelo 
Chall Bekan 
Dr. Evazan & Ponda Baba 
Ephant Mon 
Feltipern Trevagg 
Gela Yeens 
Lathe 
Guri 
IG-88 With Riot Gun 
Jabba 
Jodo Kast 
Kithaba 
Lyn Me 
Mara Jade, The Emperor’s Hand 
Prince Xizor 
Snoova 
U-3PO 
Devices (3) 
Binders x2 
Mandalorian Armor 
Effects (8) 
Bounty x3 
Hutt Bounty 
Jabba’s Influence 
Quietly Observing 
Scum And Villainy 
Tatooine Occupation 
Interrupts (5) 
Hidden Weapons x3 
Twi’lek Advisor x2 
Podracers (1)
Teemto’s Racer
Locations (4) 
Tatooine 
Tatooine Cantina 
Tatooine Docking Bay 94 
Tatooine Mos Eisley 
Starships (6) 
Bossk In Hound’s Tooth 
Dengar In Punishing One 
Jabba’s Space Cruiser 
Stinger 
Virago 
Zuckuss In Mist Hunter 
Weapons (4) 
Dr. Evazan’s Sawed-off Blaster 
Feltipern Trevagg’s Stun Rifle 
Mara Jade’s Lightsaber 
Vibro-Ax 
'
Strategy: '
This is simply a standard bounty hunting capture deck. Use the binders either as a tracked 6 destiny or to maximize the amount of capturing you can do. The Hutt Bounty is mainly for use against Han, because if you have Boba capture him, you can retrieve his forfeit +11, a game changing retrieval for sure. The other bounties are for minor retrievals and make it easier to capture other characters. I would normally put Ephant at the Audience chamber with Jabba for his boost, but I will sometimes put him at the Dungeon to prevent the release of captives. Capture and imprison as many characters as possible. After all, it is harder for your opponent to get captives back than it is to retrieve lost cards. 
Matchups 
Profit- Put Mara and Jabba at the A.C., then pull Ephant and Mara’s saber before activating and deploy Ephant there with them. This allows you to bring a sizable defense force into play and limit your opponents chances to release Han. 
WYS- Put Gela on the ground to take advantage of his power +2 against smugglers. Try to get Mandalorian armor on him as well. This would make your opponent have to have a total destiny of 7 to hit him. 
Mains and QMC- Take the battle to your opponent then just docking bay transit back with captives. Pull the docking bay first turn. 
Space- a tough matchup. Even with all six of your ships, you probably will be unable to maintain control of Tatooine. Make the most of your ships’ abilities to do as well you possibly can. Get Mara to the Cantina ASAP in order to drain your opponent for 3 a turn. 
'