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Podracing w/ the Jedi

    Deck ID: 16768

    Author: Nate "Dawg" Smith

    Title: Podracing w/ the Jedi

    Side: Light

    Date Published: 2001-06-15

    Description:
    Uses podracing backed by high destinies, with Jedis to controll the ground

    Rating:
    4.5

    Cards:

    'Starting (6)

    Tatooine Slave Quarters

    Tatooine Podrace Arena

    Podrace Prep

    Anakin’s Podracer

    Honor of the Jedi

    Boonta Eve Podrace


    Charactors (14)

    Qui-Gon Jinn x2

    Obi-Wan Kenobi, Padawan Learner

    Ben Kenobi

    Luke Skywalker, Jedi Knight x2

    Padme Naberrie

    Shmi Skywalker

    EPP Han

    EPP Leia

    EJP Lando

    ECC Chewie

    Jar Jar Binks

    C-3P0 w/ his parts showing


    Weapons (3)

    Obi-Wan’s Lightsaber

    Qui-Gon Jinn’s Lightsaber

    Luke’s Lightsaber


    Starships (4)

    Home 1

    Tanitve IV

    Red Leader in Red 1

    Gold Leader in Gold 1


    Epic Event (1)

    I Did It


    Locations (4)

    Coruscant

    Tatooine City Outskirts

    Tatooine Obi-wan’s Hutt

    Tatooine Podrace Bay


    Interrupts/Effects(28)

    Courage of a Skywalker x2

    Clash of Sabers

    NOOOOOOOOOOOOO

    Losing Track x3

    Too Close for Comfort x3

    A Step Backward x2

    Entering the Arena x2

    Changing the odds x3

    Neck and Neck x2

    Out of Commision x2

    Either way, you win

    The Bith Shuffle x2

    Goo Nee Tay

    Lightsaber Proficientcy

    Armed and Dangerous

    Traffic control


    '

    Strategy: '

    This deck has a lot of usefull high destiny cards that help you to win the podrace. I try to win the podrace and then use my jedi and epp’s to take care of anything else or get some drains going.

    I start by saving up enough force to deploy shmi to the slave quarters from my reserve deck, and deploying 3P0 and a jedi there as well. This is my ’staging area’, where I can keep my people safe while i look for other jedi, lightsabers, and sites. Use 3P0’s gt to get high destinies if your opponient challanges you there.

    Next I initiate a podrace. The only chance your opponient has of winning against you is if he uses sebulba’s pod, and you get low destinies. I suggest tracking as a good way to make sure you get the high destinies you need. Once you win the race, deploy I Did It (you should pull this card on your first turn using anakin’s podracer, as to get a zero destiny out of your deck). This means you retrived a total of 10 force for winning the podrace.

    Searce for City Outskirts to help getting your Jedi out. Padme also helps getting them out. I’d suggest pulling out luke with the outskirts gt, unless you have him in your hand. Then use padme to pull obi and qui-gon out, if you can deploy her. Arm your Jedi with lightsabers and sart draining at any possible place. Get a drain going at coruscant, and you could be draining for 8 or more if you set things up right.

    One of the favorite decks that are being played in my area are dualing and Hunt down the queen. To help protect your jedi from dueling, courage of a skywalker was included. NOOOO protects luke from being converted, and could possibly be a game saver.

    I have fun playing this deck and plan on taking it to my next tourny. It has simple game mechanics, and it is a tournament worth deck. Please leave remarks when you review the deck to help me out, thanx '

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