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Tatooine Manipupation

    Deck ID: 1681

    Author: Peter "martian" Hall

    Title: Tatooine Manipupation

    Side: Dark

    Date Published: 1999-12-15

    Description:
    Good ol' JP Manipulator, updated for today's environment.

    Rating:
    4.0

    Cards:

    'Locations (7)
    Jabba's Palace Audience Chamber
    Tatooine (start)
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Jundland Wastes
    Tatooine Lars' Moisture Farm
    Tatooine Mos Eisley

    Carachters (11)
    Brangus Glee
    Commander Igar
    Darth Vader With Lightsaber
    Darth Vader, Dark Lord Of The Sith
    Djas Puhr
    DS-61-2
    Grand Moff Tarkin
    Jabba the Hutt
    M'iiyoom Onith x2
    Officer Evax

    Vehicles/Ships (8)
    Boba in Slave 1
    Bossk in Bus
    Dengar In Punishing One
    Dune Walker
    Dreadnaught-Class Heavy Cruiser x3
    Tempest 1

    Effects (6)
    Bad Feeling Have I
    Imperial Arrest Order
    Tatooine Occupation
    There'll Be Hell To Pay x3

    Interrupts (28)
    Alter x3
    Combat Readiness (start)
    Frustration x2
    Ghhhk x2
    Limited Resources
    Masterful Move
    Monnok x3
    Scanning Crew x8
    Sense x2
    Twi'lek Advisor x2
    Unexpected Interruption
    Voyeur x2


    '

    Strategy: '

    This deck was made to counter the Mains decks out there wich pack 2 Shocking Info's and consider that Manipulation defense.

    Start with Tatooine, and Combat Readiness to pull Tat JP (usually). First turn pull the AC (duh). Here's the basic strategy

    vs. Mains - Grab their Shockers (or Voyeur them if you don't have a grabber). Use Frustration to take out their Grabbers. Scan away their mains, and get Occupation going. You should always know what's in their hand, so group your guys if they have a beatdown crew assembled.

    vs. Anything that starts Yarna (HBX, Speeder/Ops, Ewoks, whatever) - pull an ability 4 guy, and Alter Yarna. Shouldn't be too hard with the destiny in this deck. After that, Scan to find out when you can kill them with Monnok.

    vs. *.strom - Grab/Voyeur HDWGITM. Monnok. Scan.

    vs. Hidden Base non-swarm - Try to hold the system for Occupation. Hopefully they are depending on Rebels for forfiet fodder.

    This deck obviously has some weaknesses. Hidden base w/o rebels or duplicates, for example. I should probably add a Security Precautions, and Oppressive Enforcement wouldn't hurt either. If the LS starts Wise Advice AND plays several Grimmys, that would also be very bad.

    LMK what you think. '

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