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Avatar’s Endor - Post Tatooine

    Deck ID: 16866

    Author: Alex "-AvataR-" Klammrodt

    Title: Avatar’s Endor - Post Tatooine

    Side: Dark

    Date Published: 2001-06-20

    Description:
    This is the DS deck I will be bringing to every major tournament until at least Coruscant. It’s proven itself time and time again to be stable, reliable, and fast. It’s prepared for almost any BS the lightside can pull.

    Rating:
    4.5

    Cards:

    'Objective(1)

    Endor Operations


    Locations(7)

    Endor

    Endor Bunker

    Endor Landing Platform

    Fondor

    Mon Calamari

    Executor Docking Bay

    Coruscant Docking Bay


    Starting(4)

    Prepared Defenses

    Imperial Arrest Order

    Mobilization Points

    Oppressive Enforcement/There Is No Try


    Characters(9)

    Grand Admiral Thrawn

    Admiral Ozzel

    Admiral Chiraneau

    Admiral Piett

    General Veers

    Commander Merrejk

    Commander Igar

    Captain Godherdt

    Guri

    Arica

    U-3P0


    Starships(8)

    Executor

    Chimaera

    Devastator

    Zuckuss In Mist Hunter

    Boba Fett In Slave 1

    Stinger

    Scythe TIE x2


    Vehicles(2)

    Blizzard 2

    Tempest 1


    Effects(11)

    Lateral Damage

    Secret Plans

    Battle Order

    Ominous Rumours

    Presence Of The Force

    Imperial Decree

    Resistance

    First Strike

    There’ll Be Hell To Pay x3


    Interrupts(15)

    Twilek Advisor

    Set For Stun

    Masterful Move

    Gravity Shadow

    Operational As Planned x2

    Dark ManueversTallon Roll x2

    Trample x2

    Imperial Command x3

    Ghhhk/Those Rebel’s Won’t Escape Us

    Monnok


    Admiral’s Orders(2)

    Battle Deployment x2


    Podracer(1)

    Sebulba’s Podracer '

    Strategy: '

    I can’t believe I’m playing Endor Ops. A year ago I was laughing at this objective, and now it’s the only one I trust. It’s resistant to beatdown, you’ve got nothing to protect, you’ve got 3 grabbers, a strong space fleet with many interrupts to help out, walkers/tramples, undercover spies, and plenty of high forfeit characters. Problems? It gives out force, and it gives out quite a bit. Is that a huge problem? Not as huge as you think, because the benefits just simply outweigh it.


    If you’d like to read a more in-depth strategy section, please take a look at Endor Ops v 2.0 on my page.


    Updates from previous Endor Ops


    - Threw in Sebulba’s Pod. With the high destiny 24(4,5,6’s) in the deck, you never know. Plus, it stalls, and isn’t that what’s important?


    - Why Mon Cal? It’s close to most major systems, it’s force drain -1 for my opponent, and with Ominous setup, it’s a drain of 3(4/5 with Chiraneau and/or POF). Kashyyyk is good, but I have to protect Kashyyyk, as it’s a drain of 2 against me. Early on, this might not be feasible, and bad luck can also have an effect. Switch it as to your liking.


    - Dumped in 2 Scythe Ties + 2 Tallon Rolls. I figured this would virtually guarantee me victory in space. Why not? The Ties are destiny 4, the tallon rolls are recycable destiny 6’s.


    - Gravity Shadow. This card rocks and should have been in the last EOPS deck. Use it at the right time and you might take the game right there.


    That’s about it. For those who are thinking about using this deck (with mods to your liking of course), take it slow, be cautious. You can generate usually between 14-20 force even against WYS, so reinforce your locations, and spread from there. Once Ominous/Decree are up and running, you’ll have a major advantage in a drain war.


    Tell me what you think, and tell me what mods I should make, not what cards I should add. There are 30 cards I’d LIKE to add ) but unfortunately, current SWCCG rules prohibit that. One last thing, many people ask why I don’t play YMSYL. It’s because I don’t like the starting sites, I want to start with Opp/TINT as my 3rd effect, and YMSYL is considerably more predictable than EOPS. Have fun....

    '

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