Deck ID: 16866
Author: Alex "-AvataR-" Klammrodt
Title: Avatar’s Endor - Post Tatooine
Side: Dark
Date Published: 2001-06-20
Description:
This is the DS deck I will be bringing to every major tournament until at least Coruscant. It’s proven itself time and time again to be stable, reliable, and fast. It’s prepared for almost any BS the lightside can pull.
Rating:
4.5
Cards:
'Objective(1)
Endor Operations
Locations(7)
Endor
Endor Bunker
Endor Landing Platform
Fondor
Mon Calamari
Executor Docking Bay
Coruscant Docking Bay
Starting(4)
Prepared Defenses
Imperial Arrest Order
Mobilization Points
Oppressive Enforcement/There Is No Try
Characters(9)
Grand Admiral Thrawn
Admiral Ozzel
Admiral Chiraneau
Admiral Piett
General Veers
Commander Merrejk
Commander Igar
Captain Godherdt
Guri
Arica
U-3P0
Starships(8)
Executor
Chimaera
Devastator
Zuckuss In Mist Hunter
Boba Fett In Slave 1
Stinger
Scythe TIE x2
Vehicles(2)
Blizzard 2
Tempest 1
Effects(11)
Lateral Damage
Secret Plans
Battle Order
Ominous Rumours
Presence Of The Force
Imperial Decree
Resistance
First Strike
There’ll Be Hell To Pay x3
Interrupts(15)
Twilek Advisor
Set For Stun
Masterful Move
Gravity Shadow
Operational As Planned x2
Dark ManueversTallon Roll x2
Trample x2
Imperial Command x3
Ghhhk/Those Rebel’s Won’t Escape Us
Monnok
Admiral’s Orders(2)
Battle Deployment x2
Podracer(1)
Sebulba’s Podracer '
Strategy: '
I cant believe Im playing Endor Ops. A year ago I was laughing at this objective, and now its the only one I trust. Its resistant to beatdown, youve got nothing to protect, youve got 3 grabbers, a strong space fleet with many interrupts to help out, walkers/tramples, undercover spies, and plenty of high forfeit characters. Problems? It gives out force, and it gives out quite a bit. Is that a huge problem? Not as huge as you think, because the benefits just simply outweigh it.
If youd like to read a more in-depth strategy section, please take a look at Endor Ops v 2.0 on my page.
Updates from previous Endor Ops
- Threw in Sebulbas Pod. With the high destiny 24(4,5,6s) in the deck, you never know. Plus, it stalls, and isnt that whats important?
- Why Mon Cal? It’s close to most major systems, it’s force drain -1 for my opponent, and with Ominous setup, it’s a drain of 3(4/5 with Chiraneau and/or POF). Kashyyyk is good, but I have to protect Kashyyyk, as it’s a drain of 2 against me. Early on, this might not be feasible, and bad luck can also have an effect. Switch it as to your liking.
- Dumped in 2 Scythe Ties + 2 Tallon Rolls. I figured this would virtually guarantee me victory in space. Why not? The Ties are destiny 4, the tallon rolls are recycable destiny 6s.
- Gravity Shadow. This card rocks and should have been in the last EOPS deck. Use it at the right time and you might take the game right there.
Thats about it. For those who are thinking about using this deck (with mods to your liking of course), take it slow, be cautious. You can generate usually between 14-20 force even against WYS, so reinforce your locations, and spread from there. Once Ominous/Decree are up and running, youll have a major advantage in a drain war.
Tell me what you think, and tell me what mods I should make, not what cards I should add. There are 30 cards Id LIKE to add ) but unfortunately, current SWCCG rules prohibit that. One last thing, many people ask why I dont play YMSYL. Its because I dont like the starting sites, I want to start with Opp/TINT as my 3rd effect, and YMSYL is considerably more predictable than EOPS. Have fun....
'