Deck ID: 16879
Author: Norman "Norman" Horn
Title: Pods and Odds - Norm’s Tatooine Hunt Down
Side: Dark
Date Published: 2001-06-20
Description:
The deck I used to win the last tournament here in St. Louis. Different from Kohman’s, I assure you..
Rating:
4.5
Cards:
'Locations/Objective (6)
Hunt Down
Meditation Chamber
Holotheatre
Dagobah Cave
Imperial Holotable
Podrace Arena
Characters (11)
2x Lord Vader
2x Darth Vader with Lightsaber
Darth Vader, DLOTS
3x Emperor Palpatine
3x Tech M’Or
Weapons (2)
2x Vader’s Lightsaber
Epics/Pods (3)
Epic Duel
Boonta Eve Podrace
Sebulba’s Podracer
Effects (11)
Watto’s Box
No Escape
Reactor Terminal
3x Numbers
Secret Plans
Something Special
3x Visage
Interrupts (27)
Start Your Engines
3x Vader’s Obsession
2x The Circle is Now Complete
2x Focused Attack
2x Counter Assault
2x Ommni Box & It’s Worse
2x This Is Some Rescue
2x Twi’lek
2x Podracer Collision
2x Operational As Planned
Weapon Levitation
Imperial Barrier
Force Lightning
Vader’s Anger
Elis Helrot
Masterful Move
Endor Occupation '
Strategy: '
**UPDATE**
Thanks for your review Captain Solo, but I believe I did mention and admit that QMC would give me trouble. Any solutions? ;-) Anyway, thanks for your review. And to everyone else, make sure you read the strategy
**END UPDATE**
This is not Kohmans Pod/Odd deck. Check them and youll see the difference...
Read my tournament report to see how this deck works in practice. The game with this deck against my brother is a good read, believe me ;-)
You always start Start Your Engines for the Pod Stuff and Wattos Box.
Overall, you have a huge direct damage potential, and that doesnt even count damage done by battles or drains. With enough damage done quickly, you can effectively shut down your opponent in under 20 minutes. Heres the way you cause that damage...
Podracing
Believe me when I say the destiny for this deck is insane. There are over 20 sixes, and the average destiny is *4.2*. That is very high. Therefore, unless your opponent is using something along the lines of 4 A Step Backwards and is playing Watch Your Step, you should about 90 percent of the time win the podrace. Podracer Collision is a great help overall so use it to your advantage. If you like you could use a Pit Crews or Hit Racer instead, but I think Id rather use the Collisions. Anyway, podracing is your first damage dealer, giving you a 22 force swing.
Dueling
Again, since the destiny is EXTREMELY high. You can virtually blind duel anybody and win. I have blind dueled Lord Vader (without saber) against Ben Kenobi with a Saber and won. The interrupts Vaders Anger and Focused Attack are just added bonuses. In fact, when it really comes down to it you barely need the Vs Anger but it is good for extra insurance. If you can win two duels you deal out 14 damage at least, perhaps more, perhaps less, but either way youre dealing good damage.
Counter Assault
Great way to cause some damage against weaker characters (like scouts, hint hint). It works pretty well versus WYS too, unless Jedi Luke w/saber is there. I caught people for up to 13 force before, its fun watching them squirm...
Visage
Great damage provider, thats why I play 3 and a Masterful Move and 2 Twileks. Since youll generally have Palpatine at the holotheatre, you can Lightning the first spy they try on you, so generally their method for cancelling Visage will be to use Transmission Terminated. Hopefully theyre playing the combo version, so you should be able to play This is Some Rescue on it to cancel. I dont play Holonent transmission cuz its destiny 2, not 6.
3,720 to 1
Your most insonsistent form of damgage because of Insights. Your hope is that either they arent playing it or will drop it for Honor to help them against Visage. When that happens drop an Odds and watch them tremble. With Emperor, Techman, and Vader youll have 13 against their 3, maybe 4. So you just caused another 10 damage (hopefully). If it works, it works, if it doesnt, you can still win.
*Keep in mind that you need to try to keep 1 Combo Its Worse in your hand in case they play It Could Be Worse. It is absolutely murder for you to be able to play that card after they are losing force to a podrace, play ICBW, then you up the ante by another 10-15 cards used by Its worse.
General Strategy
You start off by initiating the podrace so that you can maximize your retrieval. Against decks that dont play Insights, your first objective is to set up Odds. That involves getting Palpatine and Techman to the Holotheatre. Then you set up your duel cards and WAIT until they deploy something. Remember, you can eat the Visage damage for quite a while because of your retrieval. So, never deploy Vader until theyve already deployed stuff, then deploy and duel/beat with your extremely high destiny. Its not uncommon to choke off Leia/Luke/Han, duel a character, then either clear the whole site or to see Vader stand alone. Dont worry if they arent deploying battleground sites, it hurts them as much as it hurts you, just wait until the podrace is done to go there. When you can, look for an opportunity to Counter Assault a group of scrubs, youre virtually guaranteed to make them lose lots of cards. Dont forget that if you cant duel because of location discrepancies than you can use the Hunt Down text to pull vader back to your hand.
Another thing to keep in mind is that you dont have to complete Odds to win. Dueling and Pods can do most of the work, and battling/draining can finish him, plus were not even counting Counter Assault. I have indeed won a hard-fought game where I never was able to play an odds, check out my latest tourney report
Remember Its all about the destiny ;-)
There isnt a huge need for a matchups section, but let me at least give you a few specifics. Against a space only deck such as EBO or HB non-mains you basically need to complete the podrace pretty fast and get Vader out to start draining and preventing your Visage from hurting you. QMC run-away decks are generally your hardest matchup because it gets difficult to duel, Insights may never be dropped, and Counter Assault may not be able to be used, so you just have to play your best. Great Shot Kid might be hard but it isnt played much, and if it were Insights probably wouldnt be a huge threat. WYS Podracing with Denial could also be difficult because ASB can be played from lost. Against that deck it is imperative that you kill off Luke and use your podracer Collisions.
Card Choices
Why Imperial Holotable and the Cave? Because Id like some more activation. Keep in mind that MASTERFUL MOVE can pull the Holotable. Besides, nobody plays dejariks/holos anyway, so its very unlikely that youll end up with a drain of two on you the entire time. Because if they want to play Grimtaash, they play the combo, and if they want to play Houjix, they play the combo. Additionally, if Visage is canceled and if you deployed it again it would only hurt you, then it is beneficial to just use it on the holotable instead and settle for the drain of 1.
Why 3 Obsessions? Because Run Luke Run is big and I want to be able to duel Luke no matter what.
Why Reactor Terminal? Youre going to draw a lot and you need a way to put stuff back. Great card in this deck, believe me. Trouble getting Vader? Draw tons and put everything you didnt want back
Why Elis Helrot? Because the use of Insurrection is lower now, and if it works it is awesome. Perfect way to get around to places to duel/battle.
Why Endor Occupation? Because I want to cancel Celebrations, thats why Duh... If all else fails use Operational as planned to put it back.
As you can see, this deck can pack a serious punch. It definitely isnt something Id bring to worlds, but it can certainly shock up your local scene, as it did mine Just try it and see. ;-)
Best of luck, until then,
~Norman '