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Bad Habits

    Deck ID: 16948

    Author: Jeff "crushhawk" Miller

    Title: Bad Habits

    Side: Light

    Date Published: 2001-06-23

    Description:
    The bad habit of gambling to be exact. Lando, and his bad habit to be even more exact.

    Rating:
    4.0

    Cards:

    'Objective (1)

    Quiet Mining Colony / Independent Operation


    Starting (6)

    Heading For The Medical Frigate

    Keeping the Empire Out Forever

    Do, Or Do Not Do & Wise Advice

    Squadron Assignments

    Bespin

    Cloud City Casino


    Locations (5)

    Bespin Cloud City

    Cloud City West Gallery

    Cloud City North Corridor

    Cloud City Downtown Plaza

    Cloud City Guest Quarters


    Vehicles (3)

    Cloud Car x3


    Starships (6)

    Z-95 Bespin Defense Fighter

    Millenium Falcon

    Home One

    Gold Leader In Gold 1

    Red Leader In Red 1

    Outrider


    Effects (4)

    Bacta Tank

    I Feel the Conflict

    Cloud City Celebration

    Menace Fades


    Weapons (1)

    Anakin’s Lightsaber


    Interrupts (14)

    Smoke Screen

    Path of Least Resistance

    Rebel Barrier

    It Can Wait

    The Signal

    Off the Edge

    Cloud City Sabacc x7

    A Jedi’s Patience


    Characters(20)

    Lando Calrissian x2

    General Calrissian

    Lando With Blaster Pistol

    Chewie With Blaster Rifle

    Chewbacca

    Boushh

    General Solo

    Han Solo

    Son of Skywalker

    Luke Skywalker, Jedi Knight

    Devaronian x5

    Qui-Gonn Jinn

    Kal’Falnl C’ndros

    Obi-Wan With Lightsaber

    Dash Rendar '

    Strategy: '

    This deck starts as a common QMC, but once flipped changes over into a sabacc-playing madness.


    Start out quickly, making sure to control the Casino at all costs. Flip as quickly as possible, and by now you should have either a Lando or a Devaronian at the Casino by now. If not, use KTEOF

    to search for one. Drain, and retrieve via Off the Edge, CC Celebration, or, especially, Sabacc, using the Casion’s gametext.


    Devaronians are good for their power bonus on CC, and they are gamblers with special gametext. There are lots of Landos to get him down then to use for Sabacc wild cards. Pick your fights carefully, and use force wisely. Use It Can Wait and Rebel Barrier to slow down the opponent’s attack on the Casino.


    The key of this deck, obviously, is the sabacc. Get them out using KTEOF, and play them at key moments, especially late game. Here’s some example situations (Bob is dark, Joe is light)


    1. Bob generates a lot of force (as he has been saving it), and plans to deploy a large force to battle Joe. He leaves just 3 cards in his reserve deck, enough for a lightsaber and battle destiny. After declaring the battle, Joe plays a sabacc, thus taking away a chunk of Bob’s reserve deck, forcing to choose what weapons/destinies he can use. Joe wins the battle, as Bob couldn’t make full use of the weapons.


    2. It is late into the game, and both sides are low on force. Bob has Vader in his hand, and will deploy him this turn, but Joe plays Sabacc in Bob’s activation phase, and therefore removing the needed force to generate. Joe sweeps up the remaining Imps and wins.


    3. Bob is tracking a 6 and Joe knows it. When it comes to the top, Joe plays sabacc to get it back to the used pile. Now Joe attacks, and instead of a 6, its a 1 for Bob. Joe wins again.


    These are just some of the great situations where Sabacc comes in handy. The damage from each card can be great, for if you win a card from the opponent, and retrieve 3, it is a card differential of 5 And it can be played every turn It also is great to use their own cards against them.


    Just remember to play the Sabaccs wisely, retrieve, avoid any unwanted conflicts (such as duals) unless you are ready, and watch out for grabbing cards. If you follow these guidelings, you should be great. I mean, I have always wanted to see Han fly Slave I . . .


    See you at the Sabacc table '

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