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Newbie Training Part 1

    Deck ID: 16968

    Author: Scot "The Ithorian" Vales

    Title: Newbie Training Part 1

    Side: Light

    Date Published: 2001-06-24

    Description:
    Not a typical deck, this 30-card deck is used to help you teach a new player. A follow-up is upcoming...

    Rating:
    4.0

    Cards:

    'Starting

    Tatooine Lars Moisture Farm



    Locations

    Death Star Docking Bay 327

    Tatooine Docking Bay 94



    Characters

    Beru Lars

    C-3PO

    CZ-3

    Leia Organa

    Obi-Wan Kenobi

    Owen Lars

    Rebel Gaurd

    Rebel Troopers (x2)

    Shistavean Wolfman

    Talz (x2)

    Chewbacca



    Effects

    Disarmed

    Mantellian Savrip



    Interupts

    Don’t Underestimate Our Chances

    Jedi Presence

    Rebel Reinforcements



    Devices

    Hydroponics Station

    Restraining Bolt

    Vaporator



    Weapons

    Jedi Lightsaber

    Leia’s Sporting Blaster

    Obi-Wan’s Lightsaber

    Bowcaster



    Vehicles

    Luke’s X-34 Landspeeder

    Luke’s T-16 Skyhopper

    '

    Strategy: '

    The purpose of this deck is to provide a start for new players.


    THIS IS NOT INTENDED FOR SERIOUS TOURNAMENT PLAY


    I will be posting a Dark Side equivalent.


    So, you ask, what’s the point?


    Well, in my area, there is a shortage of new players. So, before we can have new players, we must must train them. This is my deck that I built in order to use to that meants.


    Card choice?


    First off, there is a second 30-card deck to be posted to train for space at the same sitting. Many major characters not seen here are in there.

    (I reccomend starting with ground because it keeps things basic.)


    I chose these personas because they are the most recognizable to new players. I also avoided the 4-ability Leia and the like so that to get a battle destiny USUALLY will take more than one character. This way basic strategic deployment can be covered.


    By looking through the cards, you will notice that the basic rules can all be covered. I consider the ”basics” to be activation, phases of a turn, deployment, battling, game text that affects battles, card types, docking bay transit, battle destiny and power, ”hitting” with a weapon, reacts, forfieture, cancelling game text and its affects, movement, drawing cards, and Force circulation.


    I suggest trying this first open-handed so that you can go over card-types with the new player. Let them read through every card (yes, it’s time consuming). Try a battle first WITHOUT 4 ability (even if you have to start it). Show how to compare power.


    I understand that as the trainer, you may not like a few specific choices or do not have the cards that a listed here -- OK. Be sure to replace these cards with cards that are similar in game text and card type.


    Please see the other decks to be submitted to see how these decks fit together.


    Any suggestions?


    The Ithorian

    Scot Vales '

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