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WYS Raiders Celebrate

    Deck ID: 16994

    Author: Mike "YaggleGakkle" Camp

    Title: WYS Raiders Celebrate

    Side: Light

    Date Published: 2001-06-25

    Description:
    A basic WYS Palace Raider deck with Celebration for retrieval

    Rating:
    4.0

    Cards:

    'Starting (8)

    Watch Your Step/ As You Exit the Vehicle

    Heading For Frigate

    Tatooine

    Cantina

    DB 94

    Insurrection

    Staging Areas

    Squassins


    Characters (21)

    Black-Clothed Ultra Luke x2

    Captain Han x2

    Chewie w/Gun x2

    Wedge Antilles

    Dash Rendar x2

    Mirax Terrik

    Melas

    Talon Karrde

    Theron Nett

    Palace Raider x6

    Artoo & Threepio x2


    Weapons (1)

    Luke’s Saber


    Ships & Vehicles (11)

    Falcon

    Outrider

    Mirax’s Skate

    Red Squad 1

    Red 10

    Patrol Craft x6


    Interrupts (13)

    Walk Luke Walk

    Were You Lookin For ME??

    Out of Comm Combo x2

    Cantina Brawl (Amazing Tech)

    Fallen Portal x2

    Artoo & Threepio in Battle, No Destiny For You x2

    Houjix & Out Of Nowhere

    Mess & Proficiency

    Coontrol/ Tunnel Vision x2


    Effects (3)

    Honor of Jedi

    Menace Fades

    Tatooine Cel


    Location (1)

    DB


    Admiral’s Orders (2)

    I’ll Take the Leader x2


    '

    Strategy: '

    To Smiley Choke

    After reading your comments, I have decided that you are an idiot. There’s ways to get around Monnok, like DEPLOYING THE CARDS ONCE YOU GET THEM instead of leaving them in your hand. I’ve played several BHBM and HD decks that play Monnok and never lost anything to it. If you had bothered to read the strategy, you would have noticed that I dont use the non-combo Houjix since no one plays Sunsdown in my area, and I suggested that the non-combo version be played if you see Sunsdown in your area. Look Sir Droids doesnt do much since no deck plays more than 1, theres 2 copies of R2&3PO in the deck & Were Ya Lookin pulls it. Next time, read strategy b4 you give a good deck a half star.



    Most of you already know the strategy, but here goes


    Raiders on Patrol Crafts wreck on ground, since they add a destiny. Flip the Objective, put a few Raiders on Crafts, and react around for 3 destiny. Your other guys hold the Cantina.


    Card Choices


    Wedge

    Put him on his ship vs. space decks for another six power. Vs. ground decks, forfeit him for 12 at same site as Karrde w/ objective flipped.


    Ill Take the Leader

    Adds 1 to force drains at your 2 Dbs which helps alot, and makes all your ships immune to attrition < either 6 or 7. Destiny 6


    Were You Lookin For Me?

    Retrieve the Artoo combo or add a destiny if its in a battle.


    Cantina Brawl

    Huge tech Every WYS deck needs to play this. Both players draw destiny. All characters with ability matching either draw are lost. Translation You can play this twice, if you go from Lost Pile. If a bunch of oponents are holed up in the Cantina draining w/ sabers, play this twice. If any 1 of the 4 draws is 6, Vader & Maul die. If any are a 2, Snoova Bossk Dengar Sarkli you get the point. It’s saved mein several games.


    Artoo & Threepio

    Some people think 2 copies of them is a waste, but I dont. It really helps to be able to have no attrition against you in battles as many times as possible. Plus, kill 5d6, 4LOM, etc.


    Houjix Combo

    The WYS Lewis Style uses non-combo Houjix to cancel Sunsdown, which wrecks the crafts. However, I hav never seen anyone play Sunsdwn. If people play it in your area, swap in the non-combo.



    Matchups


    Hunt Down

    Keep Luke away from Vader. Kill Vader to Palace Raider attrition, and Out of Commission. React if they come battle you (duh?). Hold Tatooine & Celebrate your losses.


    MKOS

    Pretty much dead from all the new kill cards. If someone has the gut to play it, assassinate the Rep and drain at the DBs. I like Skrillings, but they suck now.


    Court

    Sorry About the Mess Dengar, as he wrecks crafts. Menace Fades the Gailid drains and kill those bounty hunters’ sucky forfeit with giant attrition. Drop the Portal on Guri. Not too tough.


    Bring Him

    Tough matchup. The only way to win is to make sure that Palace Raiders dont let them win battles. If they drain with sabers in the Cantina, Brawl them to death. Celebrate any losses.


    RalOPS

    Invade Ralltir with Patrol Crafts, and send a couple power ships to Ralltir to keep their objective unflipped. Send suicide Raiders to them near the beginning to keep them unflipped. Seeing a comeback of this. Semi-tough matchup.


    Tie Swarm

    Menace Fades. Kill them w/ the Falcon or other ships. Drain for 6 on tatooine, and Celebrate. ITTL helps alot, making all the TIES power -2. Decimate them in one huge battle, hopefully they dont have Ghhk, b4 they start the retrieval cycle.


    Endor Ops/Ominous Rumors

    NEVER seen anyone with this type of deck. Menace fades kills. Just keep everything you have on tatooine and you win.


    Dark Deal Hop

    Hahahahahahahahaha Menace Fades & Honor hahahahahahahahahaha.


    Accordin to local meta, you may need to put in Odds cancellers or Anakin’s Pod. have fun.




    '

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