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He’s Back

    Deck ID: 17016

    Author: Karim "kjedi" Jetha

    Title: He’s Back

    Side: Dark

    Date Published: 2001-06-25

    Description:
    Mioom Onith (or however you spell his name) is kickin @#$% AGAIN.

    Rating:
    4.5

    Cards:

    'Start - 9

    Set Your Course For Alderaan/The Backside Doesn’t Matter

    Death Star

    Alderaan

    Death Star Docking Bay 327

    Start Your Engines

    Tatooine Podrace Arena

    Sebulba’s Podracer

    Boonta Eve Podrace

    Watto’s Box -(if they start with a racer, play Bad Feeling Have I)


    Interrupts - 25

    Podracer Collision x3

    Hit Racer

    Masterful Move x3

    Monnok x2

    Barrier

    Put All Sections on Alert x2

    Alter x3

    Sense x2

    Sense/Uncertain is the Future

    Twi’Lek x2

    Sniper/Dark Strike

    Elis Helrot x2

    Weapon Levitation

    Limited Resources


    Weapons - 2

    Mara Jade’s Vibrator

    Maul’s Glowstick


    Characters - 13

    M’iiyoom Onith x4

    Darth Maul x2

    Mara Jade, The Emperor’s Hand

    Darth Vader with Lightsaber x2

    Emperor Palpatine

    Prince Xixor

    Smooth Dr. Easy and Ponda Baba

    Gramma Tarkin


    Boats - 2

    Boba Fett in Slave 1

    Zuckuss in Mist Hunter


    Places - 5

    Executor Docking Bay

    Death Star War Room

    Death Star Docking Control Room 327

    Endor Landing Platform (Docking Bay)

    Tatooine Docking Bay 94


    FX - 4

    Secret Plans

    Bad Feeling Have I

    Search and Destroy

    Come Here You Big Coward


    '

    Strategy: '

    And Stebbins what was your record at Mirk???

    And crush-hawk (don’t remember how you spelled that)Although not everyone plays Goo, I’ve seen that my alters can usually take care of it, and the senses can back up the sac war.


    I dunno if the title is screwed up, but it’s supposed to be he back... And I guess I forgot Onith was Female. May Catherene McKinnon damn me to hell.


    The strategy to this deck is very simple. 1st or 2nd turn deploy Onith to the Docking Control Room. (you pull the site, and he’s immune to battle damage)


    After that, you just podrace, and pick out their characters. Initiate one or two battles before the race is over... wait for you to lose 11 cards. Then you should have lost 11 cards...


    Now is when the game actually starts. Your lost pile consists of Sebulba’s racer, and theirs has overflow from a battle, a SACed card or two, some Onithed characters, and 11 random cards. The turn after this deploy, and beat down all their stuff and then play search and destroy (If it was in hand) At the Mirkwood team tournement, I’ve had people just quit and draw up here, cause of the Lockdown.


    ummm, i’ll talk about other dex now, so this may be considered matchups...


    Keeping The Empire out Forever is annoying as hell, cause they pull out a character after your control phase, and one during their turn, so Onith just sits there and balls. But you can still sense those paths and beat on them (’cause CC dex rely on path too much)


    I’ve beaten lotsa decks, and the only other one that gave me trouble was a hardcore EBO-X. I was at the 12 card lost pile at turn 5, so I had to hurry. Losing 11, plus sabers draining, plus search and destroy, (and my retreival) ended up being enough for me to scrape away with a win.


    Ummm... profit, rst, tigih... they all lose to this deck.


    I should probably add these cards, but didn’t cause i’m a scrub

    grabber

    sspft

    decree


    Ummm... tell me what you think. And don’t tell me to blow up Alderraan. Bail Organa shoulda survived.


    (oh yea, and if you care, at the mirk team tournement i went 2-1) wins of 33, 35, and a loss by around 15. (i had crap for luck that game, and Keeping the Empire out forever sucks)


    my team still got 11th place (outta 12) cause we’re scrubs.

    '

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