Deck ID: 17042
Author: Andrew "loser#5" Hill
Title: Set my coarse for what now
Side: Dark
Date Published: 2001-06-26
Description:
big power, big drain, big space big ground
Rating:
3.5
Cards:
'Starting (8)
SYCFA/TUPITU
Death Star
Alderaan
DS Docking bay
Prepared defenses
Secret Plans
Mobilization Points
A Million Voicews Crying out
Characters (15)
EPP Vader x2
Darth Maul
Mara Jade
Aura Sing
Grand Moff Tarkin x2
EPP Fett
Grand Admiral Thrawn
Admiral Chiranue
Guri
Jabba The Hutt
Boelo
DS Gunner x2
Blue Stuff (9)
Executor
Devbestator
Vengeance
Avenger
Chimaera
Thunderflare
Stalker
Conquest
Accusor
Visage
Judicator
Green (3)
Maul’s Stick
Mara’s Stick
Superlaser
Interrupts (13)
sense x4
Alter x4
control x2
Join Me
Sniper & Dark Strike
The Circle is now complete
Effects (1)
Presence of the force
Locations (8)
Endor
Sullust
Kashyyk
DS War room
Confernce room
Central core
Detention block
control room 327
Epic
Events (1)
Commence primary Ignition '
Strategy: '
General Strategy - First turn pull a gunner send im to your used pile, get a superlaser, then pull Commence primary ignition with AMVCO. Move DS to parsec 1 pick up and hopefully get a DS site. turn 2 deploy the site and pull a gunner move D to parsec 2. Turn 3 try to blow up alderaan of you are confident in drawing a 5. Most likely not. Pull another gunner and next turn draw a 3 to blow it up. Bu now you have alot of force to start pulling systems and deploying destroyers get set up for big drains at 1 or 2 systems and start invading the ground. with vader, tarkin, maul, and friends. if they attack you in space you probably won’t lose by more than 9 so you won’t have to lose much life force. Pull Executor with Mobolization Points and put thrawn on it. Thrawn on executor wins battles I have necer seen anythuing take it on.
Matchups
WYS - Most WYS’ Need mantain their space...hehehehe you will beat them in space. This could be hard if they are totally have everything put towards space than you might lose ome battles but then you will have no trouble on ground to drain them on cantina.
Hidden Mains - they will probably beat you on the ground but it should be on your side in space go in space and drain them. Try to win the battles and probe.
QMC - You would have to try to not take it over. I have yet to see a QMC that is actually good.
RST - They won’t keep endor from you, any deck that needs to hold on to 1 system will lose to this deck.
'