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Set my coarse for what now

    Deck ID: 17042

    Author: Andrew "loser#5" Hill

    Title: Set my coarse for what now

    Side: Dark

    Date Published: 2001-06-26

    Description:
    big power, big drain, big space big ground

    Rating:
    3.5

    Cards:

    'Starting (8)

    SYCFA/TUPITU

    Death Star

    Alderaan

    DS Docking bay

    Prepared defenses

    Secret Plans

    Mobilization Points

    A Million Voicews Crying out


    Characters (15)

    EPP Vader x2

    Darth Maul

    Mara Jade

    Aura Sing

    Grand Moff Tarkin x2

    EPP Fett

    Grand Admiral Thrawn

    Admiral Chiranue

    Guri

    Jabba The Hutt

    Boelo

    DS Gunner x2


    Blue Stuff (9)

    Executor

    Devbestator

    Vengeance

    Avenger

    Chimaera

    Thunderflare

    Stalker

    Conquest

    Accusor

    Visage

    Judicator


    Green (3)

    Maul’s Stick

    Mara’s Stick

    Superlaser


    Interrupts (13)

    sense x4

    Alter x4

    control x2

    Join Me

    Sniper & Dark Strike

    The Circle is now complete


    Effects (1)

    Presence of the force


    Locations (8)

    Endor

    Sullust

    Kashyyk

    DS War room

    Confernce room

    Central core

    Detention block

    control room 327


    Epic

    Events (1)

    Commence primary Ignition '

    Strategy: '

    General Strategy - First turn pull a gunner send im to your used pile, get a superlaser, then pull Commence primary ignition with AMVCO. Move DS to parsec 1 pick up and hopefully get a DS site. turn 2 deploy the site and pull a gunner move D to parsec 2. Turn 3 try to blow up alderaan of you are confident in drawing a 5. Most likely not. Pull another gunner and next turn draw a 3 to blow it up. Bu now you have alot of force to start pulling systems and deploying destroyers get set up for big drains at 1 or 2 systems and start invading the ground. with vader, tarkin, maul, and friends. if they attack you in space you probably won’t lose by more than 9 so you won’t have to lose much life force. Pull Executor with Mobolization Points and put thrawn on it. Thrawn on executor wins battles I have necer seen anythuing take it on.


    Matchups


    WYS - Most WYS’ Need mantain their space...hehehehe you will beat them in space. This could be hard if they are totally have everything put towards space than you might lose ome battles but then you will have no trouble on ground to drain them on cantina.


    Hidden Mains - they will probably beat you on the ground but it should be on your side in space go in space and drain them. Try to win the battles and probe.


    QMC - You would have to try to not take it over. I have yet to see a QMC that is actually good.


    RST - They won’t keep endor from you, any deck that needs to hold on to 1 system will lose to this deck.



    '

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