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Endor Teaming with Scouts

    Deck ID: 1707

    Author: Peter "martian" Hall

    Title: Endor Teaming with Scouts

    Side: Light

    Date Published: 1999-12-16

    Description:
    Yes, it's a Rebel Strike Team Deck.

    Rating:
    4.0

    Cards:

    '
    Objective
    Rebel Strike Team/Garrison Dstroyed

    Locations (8)
    Endor
    Endor Back Door
    Endor Dense Forest
    Endor Great Forest
    Endor Hidden Forest Trail
    Endor Landing Platform (Docking Bay)
    Endor Rebel Landing Site (Forest)
    Forest

    Carachters (24)
    Corporal Beezer
    Corporal Delevar
    Corporal Kensaric
    Chewbacca of Kashyyyk x2
    Daughter of Skywalker x2
    General Solo x2
    Harc Seff
    Ithorian x3
    Luke With Lightsaber x3
    Obi-Wan Kenobi x2
    Orrimaarko
    Sergeant Brooks Carlson
    Seargant Bruckman
    Wuta x2

    Weapons (2)
    Anakin's Lightsaber
    Obi-Wan's Lightsaber

    Starships/Vehicles (4)
    Millennium Falcon x2
    Spiral
    Tantive IV

    Effects (6)
    Civil Disorder
    Do, Or Do Not
    Scrambled Transmission
    Traffic Control
    Ultimatum
    What Are You Trying to Push On Us?

    Interrupts (15)
    Balanced Attack x2
    Courage of a Skywalker
    Dash x3
    Don't Tread On Me (start)
    Endor Celebration
    Gift Of The Mentor x2
    I Know
    Life Debt
    Noble Sacrifice
    Shocking Information x2

    '

    Strategy: '

    I was looking at LS Endor decks in the Archive today. I found that there were only a handful posted, and that the best one had recieved only 2 1/2 stars (if I remeber correctly). So, I attempted to make a better one. The basic strategt is to have your mains 'team up.' Obi & Luke can go harass the opponent elsewhere, or they can defend Endor. Han/Chewie can hop in the Falcon to cause some damage in Space, or they can stay on the ground with Leia. Balanced Atack lets you pull Obi or Han -- very handy. Use Wuta to get your sites (Chewie can fetch him from reserve.) Spread out and use Dash to react if necessary. The Don't Tread on Me start does three things

    -Lets you look for a Shocker every turn, which helps you find the specific cards you need.
    -Keeps them from Sensing all of the nifty Interrupts - there's a bunch of them.
    -Provides Numbers protection (duh).

    Here's how to play it vs. specific decks

    vs. Hunt Down - Try to flip w/o Obi or Luke. Once you are flipped, your Epic Event destiny draws are +2, so dueling will be very risky for the DS. Courage also helps. Civil Disorder will hurt most Hun Down decks.

    vs. Ralltiir Ops - They will have to come to Endor, since they don't have much drain potential, and the -1 doesn't apply. You should be able to hold down Endor easily, as they will have to keep guys back on Ralltiir. If they leave Ralltiir weakly defended, go after them.

    vs. Endor Ops/Ominous Rumours - Annoy them with Han and Chewie in Space, try to cancel Ominous Rumors (if this deck can't do that, then I made some serious mistakes while designing it)

    vs. TDIGWATT - Ultimatum will cap your losses from DD-enhanced drains. Look for Endor Celebration to cancel CC Occupation. If they only have 3 sites covered, then they will only be able to drain for 6/turn. If they spread out more, then they leave themselves open to an invasion by Luke/Obi. Harc Seff helps, too, if you can get him down with Obi/Luke.

    vs. ISB - Use Luke & Obi (seperately or together, depending on how spread out they are) to clear sites. Flip quickly to set up the big drains.

    vs. Ops - Not going to be easy. Check to see if Harc is in your force pile every turn. Try to get him down to their planet with backup. If you can convert their forest, you might be able to hold it for a while.

    Any feedback will be appreciated. Do you think it would be better to use Endor Scout Troopers with Rapid Deploymet rather than unique Rebels with Insurrection? Are clouds on Endor viable? (I would have to say no, but you can try to change my mind.) Is it worth the card slots to blow the bunker? '

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