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Simply the Way of Things

    Deck ID: 17093

    Author: Josh "Sachmo" Rohrig

    Title: Simply the Way of Things

    Side: Light

    Date Published: 2001-06-28

    Description:
    Classic Jedi Test to 6 deck with a little bit of old school droid retrieval tech.

    Rating:
    4.0

    Cards:

    'MWYHL (s)


    Dagobah (s)

    Yoda’s Hut

    Training Area

    Jungle Swamp

    CC Incinerator x2


    Yoda

    EPP Obi x2

    DOS

    EPP Luke x2

    EPP Han x2

    Dash Rendar

    EG-4 x2


    Intruder Missle x5

    Ewok Catapult x3

    Electrobinoculars

    Anakin’s Lightsaber


    Strangle x2

    OOC x2

    OOC/TT

    The Signal x3

    HFTMF (s)

    Off The Edge x4


    Home One

    Outrider


    YISYW (s)

    BP (s)

    The Way of Things (s)

    AFA x3

    Wise Advice

    HotJ

    DtF

    Reflection

    Aim High

    Traffic Control


    Anakin’s Podracer


    Jedi Tests #1-6 '

    Strategy: '

    Very basic training deck. Unless you got it in your hand get Yoda’s Hut first turn for better activation- otherwise get the Training area to start geting all of your tests out. EPPs are in their simply for suicide beatdowns on the opponent should they spread out too thin.


    The destiny layout is pretty self explanatory- lots of destiny 7’s. One of the better ones is Strangle. With a tracked destiny of seven you can almost always kill Vader if he is escorting Luke. Anakin’s Saber is for Leia after the flip once you re-deploy her somewhere else. Binoculars are to help tracking in case your deck got shuffled and you need to find one of those 7’s.


    OOC is just a great interrupt, if the opponent spends their grabber on your retrieval interrupt, you can place up to 20 out of play- one game i placed 17 cards out of play The Signal is of course recyclable 5 that gets your effects out. Only two ships because you mainly want to avoid space. They are just there to beatdown someone that spread out too much, or stop a huge drain.


    Starting effects are too try and slow down the new CC decks even if just for a turn until you get your test 1 complete. AFA are for early game direct damage, because until late game you usually wont have anyone on the table besides Yoda and Leia. Reflection is a great card to help testing and get some retrieval in the late game. Aim High is the stop retrieval from podracing if they for some reason dont have enough force. You really draw a lot so Traffic Control is key. With your objective it will be hard to get rid of.


    The key to this deck that keeps you alive is the wonderful little droid, EG-4. If you opponent is not playing DD then the Incinerator is great, since it is a 0 force drain site. Place EG-4 there and use the Off the Edges. If you track right or have jedi test 5 complete it is a retrieval of 7 every turn. Use test 4 to search through reserve and pull it out then retrieve the one in your lost pile, etc.


    This is just an old deck I brought back because most people don’t worry about it very often in my local meta, so it comes as a surprise. IT has possibility of masive retrieval and a few beatdowns if you can pull off an EPP Han and Luke- since you get two detiny 7s, three if you got off test 6. I just ask that you don’t give poor ratings because this deck wont work in your area or because you just don’t like jedi testing. Just rate the deck for what it is. Any advice or suggestions would be great. Thanks for your opinions and time.


    Josh '

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