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Shhhh I am Mining Here

    Deck ID: 17097

    Author: Josh "Sachmo" Rohrig

    Title: Shhhh I am Mining Here

    Side: Light

    Date Published: 2001-06-28

    Description:
    QMC deck using the new effect. I always liked the deck, so I thought I would give it a shot.

    Rating:
    4.5

    Cards:

    'QMC


    Bespin (s)

    Guest Quarters (s)

    Carbo Chamber

    CC DB


    Qui-Gonn x2

    EPP Obi x2

    EPP Luke x2

    EPP Leia x2

    Tawss Khaa

    Cpt Han x2

    ECC Lando

    Ackbar

    Thanespi

    Hassh’n

    Pucumir Thryss x2


    Home One

    Independence

    Spiral


    Qui-Gonn’s Saber


    Losing Track x2

    Jedi’s Resilience x3

    Jedi’s Conentration x3

    Path of Least Resistance x2

    Narrow Escape x2

    OOC x2

    The Signal

    Changing the Odds x2

    Fallen Portal x2

    SATM

    Surprise Assault

    HFTMF

    Courage of a Skywalker


    KTEOF

    CC Celebration

    Menace Fades

    HotJ

    Don’t Do that Again

    DtF

    Bacta Tank

    WYTTPOU?

    What Was It?

    DODN/WA


    Anakin’s Podracer '

    Strategy: '

    The new effect makes this take just amazing. It had potetnial before, but there wasnt enough room in a deck to put it all- now with the built in TV there is. Sites are basic- limit opponents force drain while maximizing yours. The DB is great for fallen portal of course. The characters are basic- EPPs to make use of the great new interrupt. I have all the Mon Calamari guys to hold the system, because combined they are great.


    My area usually has lots of dueling Hunt Down, and will proably see more with the addition of Maul, so there is lots of protection from that. DDTA is good because you can pul either of the immediate effects, and it cancels Mob Points.


    The interrupts are mainly defensesive, allowing you to pick and chose what battles you want to happen on CC. Decent retrieval from Celebration can help. I don’t want to dedicate half my deck to podracing, but one card isnt’t bad. Maybe sometimes I will get lucky and actualy win. Changing the Odds is good, because it can hurt those decks that search every turn to help them track- because a lot of the high destinies DS has are interrupts, this simply gets rid of them.


    There isn’t much of a strategy because there isn’t much for this type of deck. This is basically mains and toys based off of Cloud City. ANy questions or suggestions- let me know. Thanks


    Josh '

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