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Dark Deal a la Christo

    Deck ID: 17144

    Author: Chris "Christo" Cicconi

    Title: Dark Deal a la Christo

    Side: Dark

    Date Published: 2001-06-30

    Description:
    Dark Deal my way,the way that makes them lose 20 force a turn.

    Rating:
    3.5

    Cards:

    'Starting(7)

    Deal is Getting Worse/Alter it Further

    Preped D

    Mob Points

    Secret Plans

    Imperial Arrest Order

    I’m Sorry

    CCDowntown Plaza


    Locations(6)

    Bespin

    BespinCC

    Rendili

    CCCarbonite Chamber

    CCWest Gallery

    CCEast Platform


    Characters(15)

    Mara Jade, Emperor’s Hand

    Fett w/Blaster

    Prince Xizor

    Darth Maul

    Aurra Sing

    Mighty Jabba

    Dr. Evazen & Ponda Baba

    Dengar w/Blaster Carbine

    Darth Vader DLOTS

    IG-88 w/Gun

    4-LOM w/Rifle

    Jodo Kast

    Lord Vader

    GA Thrawn

    Snoova


    Starships/Vehicles(7)

    Fett in Slave 1

    Obsidian 7

    OS-72-1 in Ob1

    Chimera

    Zuckuss in Mist Hunter

    Bossk in Hounds Tooth

    Tempest 1


    Interrupts(12)

    Force Field

    Imperial Barrier x2

    Endor Occupation

    Tw’lek Advisor

    Ghhhk & Rebels won’t escape us

    Dark Maneuvers

    Moment of Triumph

    Hidden Weapons

    Weapon Levitation

    Jabba’s Through with You

    Podracer Collision


    Effects(8)

    Cloud City Occupation

    Dark Deal x2

    Search and Destroy

    Battle Order

    Lateral Damage

    You Cannot Hide Forever

    Blast Door Controls


    Weapons(4)

    Vibro-Ax

    Vader’s Lightsaber

    Maul’s Saber

    Mara’s Saber


    Podracer(1)

    Teemto’s Racer




    '

    Strategy: '

    I’d just like to mention that I CAN use the Imp Barrier, once I flip the objective People PAY attention Well the wording on the card sucks, so I’m not sure, but I found better stuff to put in instead...ouuuuuuu Alter )

    I’d like to put in another Choke Vader instead of a LV.

    Teemto’s in there just in case, and he’s a destiny 5, if you don’t need it for the racing it’s always nice to have around. Also the destinies are one of the troubles in this deck, it’s hard to keep them up high, but now with the new effect you can pull the zero’s.

    Why IAO? Because I can pull the DB, for some early generation with Mob Points, plus it gives me an extra site to drain at.


    So first turn before you activate pull Rendili, and the 2 int sites, you can get 12-15 force the 2nd turn, but you’re giving the light side A LOT for their turn too.


    Some Matchups I’ve played

    vs. EBO, set up FAST, EBO sets up fast, you have to set up faster, if you can set up first you can win, if not after getting DD and occupation, try to slow down their draining with some BH ships, most EBO decks are ment to run, so try to make them do it.


    vs. MBO, yeah whatever if you see it drain early, and chances are he’ll lose a critical card to his strategy, trech, torps, AR. Should be EASY


    vs. Testing (or anything with Menace Fades), ok you’ll have a HARD time hear, get DD, for the power, and get Occupation too, with that you should be making the opponent lose 6-10 force a turn, try to cut down their retrieval with Secret Plans, if they come to you, chances are you can take them out with power houses, like Vader, Mara, and Maul.


    vs. Profit, DRAIN DRAIN DRAIN You should be able to beat their retrieval, just forget about them


    vs. QMC, don’t let them get Bespin and you should be alright, if you’re doing things right you should always be on CC, so they’ll never flip their Objective.


    '

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