Deck ID: 1730
Author: Johan "Johan" van der Meer
Title: White Weeners Liberating Ralltiir
Side: Light
Date Published: 1999-12-18
Description:
Set up fast with cheap characters and keep your forces safe with a reacting shuttle + InCom Engineer + Covert landing being the main defense mechanism
Rating:
4.0
Cards:
'
Starting (5)
Local Uprising/Liberation
Ralltiir
Farm
The Signal
Yarna d'al' Gargan
Characters (23)
Arleil Schous
Bothan Spy
H'nemthe x2
Harc Seff
InCom Engineer x2
Momaw Nadon
Ralltiir Freighter Captain x3
Ralltiir Operative x8
Sic-Six x2
Wedge Antilles
Yoxgit
Vehicles (5)
Incom T-16 Skyhopper x5
Starships (2)
YT-1300 Transport
Shuttle Tyderium
Locations (6)
Desert
Forest
Jungle
Spaceport Docking Bay
Spaceport Street
Swamp
Devices (2)
Landing Claw x2
Interrupts (11)
Ambush
Covert Landing x2
Houjix
It's A Trap
Nar Shaddaa Wind Chimes x2
Rebel Barrier
The Signal
Transmission Terminated x2
Effects (6)
Bargaining Table
Civil Disorder
Never Tell Me The Odds x2
What're You Tryin' To Push On Us? x2
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Strategy: '
The reason why I chose Ralltiir and not Bothiawui is because a well constructed Ralltiir Operations would make short work of Bothiawui Liberation (flipped obj + Imperial Decree)... Skyhoppers aren't in for high power (with Maneuver Flaps...) but instead for reacting and an extra battle destiny with an Operative, a Skyhopper and an Engineer on your planet, and a Covert Landing you draw 3 battle destinies with a bonus of +2... that usually works pretty well in removing stuff.
Hunt Down & Destroy
Instead of the Farm, start the Jungle as your starting <> site. Vader will likely come down 1st or 2nd turn to do the flip, and you don't want him on your Farm for a drain of 2 per turn. The jungle is much more appropriate for a drain of 0. After Vader is down, set up for the flip and use your Trans Term to cancel Visage. Landing Claw for Battle Order. Sic-Six for anti-Elis, H'nemte to make Imps more expensive. NTMTO for cheesy insert damage.
Operatives
Umm, try set up faster than him... If you can get Harc Seff on his planet you've got the advantage. This deck should be able to set up faster than any dark side Ops deck... Otherwise try to fight on his planet with shuttle + Covert Landing.
ISB
Well ISB isn't played here much, but I included Shuttle Tyderium (spy ship that works with Landing Claw) for A Bright Center. For stuff like 5D6 there's an Ambush... Shuttle Tyderium with a RFC and a Covert Landing is 2 battle destinies...
That's about it... I left out Ralltiir, because if you play your cards right you should win that matchup... Enjoy
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