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Seeking An Audiance

    Deck ID: 17316

    Author: Eric "proxy man" Fletcher

    Title: Seeking An Audiance

    Side: Light

    Date Published: 2001-07-05

    Description:
    Set up unpreventable retrieval every turn, with the ability to do mucho damage to non-cooporative opponents.

    Rating:
    4.0

    Cards:

    'Starting (9)

    You Can Either Profit By This...

    Jabba’s Palace

    Audiance Chamber

    Han Solo

    Podrace Prep.

    Podrace Arena

    Boonta Eve Podrace

    Anakin’s Podracer

    Seeking An Audience


    Locations (3)

    Rondevous Point

    Yoda’s Hut

    Tatooine Troche Station.


    Effects (7)

    Ounee Tay

    Bacta Tank

    Hero Of A Thousand Devices

    A Gift

    Yoda’s Gimer Stick

    Projection Of A Skywalker

    Underworld Contacts


    Devices (3)

    Arc Welder

    Holoprojector

    Retractable Arm


    Interrupts (10)

    Out Of Commission

    The Bith Shuffle

    OOCommission & Transmission Terminated

    The Bith Shuffle & Desperate Reach

    Jedi Levitation

    Control & Tunnel Vision

    Surprise Assault

    The Signal

    Houjix

    Grimtaash


    Characters (14)

    2x Artoo

    Threepeo W/ Parts

    Han W/ Blaster

    Leia W/ Blaster

    Princess Leia Organa (The captive)

    Ben Kenobi

    Obi-Wan W/ Lightsaber

    Qui-Gon Jinn

    Master Luke

    Luke Skywalker, Jedi Kight

    Lando W/ Vibro-Ax

    Chewie With Blaster Rifle

    Kal’Falnl C’ndros


    6-Destiny Cards (14)

    Restraining Bolt

    R2 Sensor Array

    Hopping Mad (Fetches Droid Shutdown)

    3x Droid Shutdown

    2x Throw Me Another Charge

    Levitation

    Under Attack

    Run Luke, Run

    A Jedi’s Resilience

    Fall Of The Legend

    Strangle (destiny 7) '

    Strategy: '

    This deck has three Force Retrieval units, Podracing, Rescuing Han, and Rescuing Leia.

    Over half the deck (after starting deployment) is destiny 5 or higher, so you should have no trouble winning the podrace.

    Rescuing Han is straightforward, make good use of the "retrieve 10" --Note that against a heavy space deck, you might want to go for the quick flip-and-drain rather than waiting. In this case, delay the Podrace as long as possible--

    Rescuing Leia is a multi-step process as follows

    Your opponent may start two aliens. Anyone who does so will probably start a bounty hunter or Jabba, and most people will play one of those eventually (maybe not on Tatooine, but you can go to them). Use Seeking An Audiance to deploy Artoo, use Artoo to get Hero of 1000, then use Hero of 1000 to get Arc Welder.

    Use Seeking An Audiance to deploy Leia to the same site as Artoo and his Arc Welder, and during your next control phase, use the Welder to release Leia. Choose to send Leia to your Used pile, then retrieve 5 Force, courtesy of Leia’s Game Text. Repeat as necessary. On Tatooine, you can send Artoo Undercover with A Gift (Also grabbable by Artoo) to be able to follow your opponent on his own turn. Threepeo is also deployable with Seeking, and Both Artoo and Threepeo are deploy -2 at Jabba’s Palace sites thanks to You Can Either Profit By This...


    Note that you can also grab Holoprojector (which grabs Grim, Projection, and Houjix) and Retractable Arm (Which steals Lightsabers) with Hero of 1000.


    While your Retrieval is occuring, your opponent cannot Force Drain at any Tatooine site (they can’t drain at the AC, and you can have an Undercover Threepeo or Artoo to block JP, and A Gift to give -1 at any other sites, and a Projection for an additional -1.)


    Your character base is enough to produce modest beatdowns, and 8 Force loss per turn after you flip.


    The sites are 2 Twix that can never be used against you, and the Troche Station, which is your 4th battleground and can eaisily produce an extra 5-6 Force per turn.


    Droid Shutdown stops just about anything your opponent would want to do to your poor little droids.

    Very few duplicates, and Threepeo can get rid of extra Droid Shutdowns, so you don’t have to fear Monnok.

    Assumption Opponents do not play Sense/Alter

    The many, many high destinies means that you do not have to track to succeed, and you can eaisily win duels/battles blindly drawing.


    Any and all comments are appreciated. '

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