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Forget Reality

    Deck ID: 17402

    Author: Karim "kjedi" Jetha

    Title: Forget Reality

    Side: Dark

    Date Published: 2001-07-09

    Description:
    Waking Up is Hard to Do

    Rating:
    4.5

    Cards:

    'Start

    Endor

    Operational As Planned

    Imperial Arrest Order (use desprate counter if you suspect heavy air)

    DS2

    Moff Jerjerrod


    Locations

    Fondor

    Sullust

    DS2 Docking Bay

    Kashyyyk

    Kiffex

    Wakeelmui

    DS2 Reactor Core

    DS2 Coolant Shaft

    DS2 Capacitors


    People

    Arica

    U-3P0


    Random Cards

    Fighter Cover -AO

    That Thing’s Operational -EE


    Green Cards

    Restraining Bolt

    SFS L-s9.3 Laser Cannons (x3)


    Boats

    Boba Fett in Slave I

    Zuckuss in Mist Hunter

    Dreadnaught-Class Heavy Cruiser

    Empy’s Sword

    Empy’s Shield

    Death Star Assult Squadron

    Scythe Squad TIE x2

    TIE Interceptor x7


    FX

    We Shall Double our Efforts

    Come Here You Big Coward

    Moby Points

    Desprate COunter

    Secret Plans

    Sinear Fleet Systems

    There Is No Try/Oppressive Enforecement

    Something Special Planned for Them

    Lateral Damage


    More Red

    All Power to Weapons x5

    Twi’lek Advisor x5

    Operational As Planned

    I Can’t Shake Him

    Gravity Shadow

    Ghhhk & Those Rebels won’t Escape Us

    Short Range Fighter '

    Strategy: '


    Okay, this deck is fun as hell to play, because the opponent never knows what your doing until they’re taking 10-15 damage per turn.


    Start your jank, and laugh at the opponent because your hand starts out with one more card than him AND he has no idea what you’re playing.

    If they start Strike Planning, don’t worry, all it does it put you one turn back.

    My strat assumes strike planning isn’t on table.


    Oh yea, and when you start, say, "I don’t have one of those new objective cards, I just have a starting Location."


    Turn One.

    Deploy IAO, DS2.

    Pull a Docking Bay.

    Deploy Moff Jerry to the DS2 Docking Bay.

    If the opponent gave you lots of force, twilek for Mob. Points

    say, "may the force be with you"


    Next Turn, Get Wakeelmui with mob points, find sinear fleet systems. you’d be screwed if they grab Twilek, but no one does.


    DS2 should be complete at end of turn 3.

    Hopefully, by then, so should the TIE platform.

    And Hopefully, some more systems, too. (This deck was built before I aquired Cmd. Merrejk)


    Move the DS2 to a system (Wakeelmui if you have to) and drain there, and Endor. More systems will come, and you retreive a lot.

    We shall double... makes the damage WORSE than Visage. No Escape is not included, cause it’s easy to occupy 3 BG’s.

    This deck can dish it out, and pretty quick.


    My only sanctioned losses with this deck were to a WYS podracing deck. (not only does I Did It plus First Strike kill ties, but I lost Wakeelmui off the Top--crap for luck)

    and an EBO Y Wing, spread and drain for twenty ebo deck. (That was a closer game-detailed in my Geneva TR)

    so I’ve gone 4 wins 2 losses with this deck... It’s not an astounding record, but I’ve had fun playing it... Try it, and i’m sure you will too...


    If you don’t know how to play TIE decks, look at Seth Van Winkle’s Page. He pretty much Originated SYCFA TIES, and he’s good with them...


    D-mail me/E-mail me (kjedi@juno.com) or IM me (jedimanjetha) for answers to your questions.......


    Karim ’kjedi’ Jetha '

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