DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Hunt Down Racing

    Deck ID: 17417

    Author: Jason "Mr. Black" Herrin

    Title: Hunt Down Racing

    Side: Dark

    Date Published: 2001-07-10

    Description:
    Darth Vader, Darth Maul, And Mara Jade with sabers at the SAME?? sites Enough said.

    Rating:
    3.5

    Cards:

    'Locations 3

    Podrace Arena

    Holotheater

    Meditation Chamber


    Purple 3

    Hunt Down And Destroy The Jedi

    Epic Duel

    Boonta Eve Podrace


    Characters 11

    Lord Vader

    Darth Vader, Dark Lord Of The Sith

    Darth Vader With Lightsaber

    Darth Maul X3

    Mara Jade, The Emperor’s Hand X2

    Grand Moff Tarkin

    Aurra Sing X2


    Starships 6

    Death Star Assualt Squadron

    Boba Fett In Slave I

    Dengar In Punishing One

    Bossk In Hounds Tooth

    IG-88 In IG-2000

    Zuckuss In Mist Hunter


    Weapons 7

    Darth Vader’s Lightsaber

    Maul’s Lightsaber X2

    Mara Jade’s Lightsaber

    Dark Jedi Lightsaber

    Maul’s Electrobinoculars X2


    Effects 6

    Visage Of The Emperor

    Watto’s Box

    Reactor Terminal

    Expand The Empire

    I Find Your Lack Of Faith Disturbing

    Fanfare


    Poracers 1

    Sebulba’s Podracer


    Interrupts 23

    Start Your Engines

    Sense & Uncertian Is The Future X4

    Alter & Collateral Damage X2

    Sniper & Dark Strike X3

    Weapon Levitation X3

    Double Back X2

    Weapon Of An Ungrateful Son X2

    Vader’s Obsession

    I Have You Now X3

    Force Field X2


    '

    Strategy: '

    Start with sye and sebulba’s pod. Pull watto’s box, the boonta, arena. Set up hunt down. Make sure to deploy you locations as follows; meditation chamber, holotheater, and arena. Later you can use expand the empire to increase your force generation by putting it on the holotheater with vader on the table . Go through your deck fast to get the terminal out if your opponent does’nt start too fast. Use aurra sing against any jedi with sabers hence all the weapon levs. Try to get maul somewhere with i find your lack of faith disturbing deployed on him. It virtually forces them to bring jedi to you. Until they do drain through the opposition and sniper what’s left. Mara is gateway to those otherwise hard to get places. She and aurra work well together so swat team them to clear and hold a site. As usual drop vader and tarkin together. if up against hidden base have no fear, bounty hunters are here. Most effective combo is fett in slave 1 with denger in pun. 1 and bossk in hounds tooth. If you get them al out on the table even better. Just go site to site and remove the opposition. Don’t forget the podrace. Just when they think it can’t get worse do the race and hit them for 11. Meanwhile you get all those nasty lost interrupts back that you’ve been killing them with the whole game. There are some finer points I have neglected to mention, but in playing the deck you’ll discover them.


    Okay let’s address some of my reviewers concerns. First this deck is currently 68-1. For all of you who can’t count thats 68 wins and one loss. Low activation? Yes your right, I want to be able to control my OPPONENTS sites and not have to worry about my own dead wieght.

    podracing not your bag, sorry not mine either. But a probable 22 card swing in my favor dictates otherwise. Also if you were looking carefully reactor term. is in here. You stack your race destinies folks. Stockpile your force early to mess with thier heads and do so intermitently through out the game. Also if they worry about Visage to the point of try to cancel it, make them deploy to the holotheater. Don’t let them trans term it. You want them where you can beat the piss out of them. And yes folks dsas has a purpose. it can pretty well hold a site on its own. Any other interesting bits?

    Oh yes dbl back, it pulls bounty hunters from your deck and repeatedly retrieves aurra for lightsaber theft and jedi irritation. Maul with his e.binocs is very formidable with destiny stacking also.

    Oh yes, the matchups


    RST- no problem. Those pesky scouts getting under your shield? Here’s the recipe,

    Maul+Saber+Sniper= no more worries. Next.


    Profit- Again not much to worry about. Don’t deploy anything to the audiance chamber. Go to thier tat sites to kill and drain. Beware the sand whirl though, that was my one loss.


    Hidden base- Tough match up but still a win. The hunter ships and force drains. Stack your destinies and draw well with dengar present in his ship.My highest battle destiny here was 5+6+my opponents 7 a-wings. It wiped out what was left of him.


    MWYHL- worst case scenario, go to dagobah and kill luke (leia) and yoda. Deal with the rest of thier feable strategy; Probably mains and toys, maybe dagobah clouds, whatever.


    WYS- Remember to pick the pieces of smuggler out of your teeth with your lightsaber. AKA the podracer speed bump course.


    TIGIH-Get to endor quick with Maul and Aurra Sing. Sing steals lukes saber and Maul takes Him off the table. Next procede to sniper them all to death, those little scout punks


    QMC- control cloud city. Pray thier foolish enough to play this against you. Best posible matchup. Lift tube escape? Cool, don’t leave a site unoccupied. Heh heh. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.