Deck ID: 17419
Author: Ryan "Dooger511" Fugett
Title: Dooger’s Rops Deck
Side: Dark
Date Published: 2001-07-10
Description:
Pretty solid deck. Does well against most decks. Please tell me what you think about it, thanks.
Rating:
4.0
Cards:
'Starting (6)
Ralltiir Operations/In The Hands Of The Empire
Ralltiir
Prepared Defenses
Imperial Arrest Order
Imperial Decree or Crush The Rebellion
Mobilization Points
Locations (8)
Rendili
Hoth Defensive Perimeter
Hoth Echo Docking Bay
Desert
Swamp
Jungle
Forest
Spaceport Docking Bay
Characters (21)
Emperor Palpatine
Darth Vader, Dark Lord Of The Sith
Darth Vader
Mara Jade, The Emperor’s Hand
Grand Moff Tarkin x2
Janus Greejatus
Prince Xizor
Boba Fett With Blaster Rifle
Bossk With Mortar Gun
Dengar With Blaster Carbine
4-LOM With Concussion Rifle
IG-88 With Riot Gun
Jodo Kast
Commander Igar
Lieutenant Arnet
Rachalt Hyst
AT-ST Pilot x3
Vehicles (6)
Tempest 1
Blizzard Scout 1
Tempest Scout 1
Tempest Scout 2
Tempest Scout 5
Tempest Scout 6
Space (4)
Zuckuss In Mist Hunter
Boba Fett In Slave 1
Bossk In Hound’s Tooth
Dengar In Punishing One
Interupts (11)
Alter & Collateral Damage
Sense & Uncertain Is The Future
Control & Set For Stun
Ghhhk & Those Rebels Won’t Escape us
Evader & Monnok
Sniper & Dark Strike
Hidden Weapons
Imbalance
Trample x3
Weapons (3)
Vader’s Lightsabeer
Mara Jade’s Lightsaber
Vibro-Ax
'
Strategy: '
This deck has a good opportunity of winning when played right. I know the destiny is low and I won’t hit that much but I just can’t find away to make it better. Tracking makes hitting easier also.
IAO and Mobs work great for me in the beginnig of the game for that extra activation. IAO also lets me get another site to Rops early. Mobs lets me pull Rendili if I need to go there or I know that my opponent has no space I can go there and drain for a good 1.
The ground power in this deck is great and can hold its own against any lightside ground deck. Tramples, Sniper, Hidden Weapoms and all the weapons make holding or taking sites easier.
My space is week, but I only go to space if I know I can hold a site or take one. If its late in the game and I know my opponent won’t play any space, I go to Rendili and drain.
If you have any ideas on to change this deck and make it better, let me know.
Card Choices
Hidden Weapons - Makes getting rid of those jedi that you can seem to kill easier.
Janus - Adds 1 to force drain when with the Emperor and makes tracking easier.
Imbalance - Pretty good destiny and is great when opponent retrieves force, which is a lot.
Rachalt Hyst - How often does an opponet draw an interupt for destiny?
Snoova - Easy to capture people with.
Arnet - Great pilot and a heck of a guy.
Xizor - Can hold a site by himself.
'