DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Ralittaar ops speeders

    Deck ID: 17464

    Author: jason "waid" wade

    Title: Ralittaar ops speeders

    Side: Dark

    Date Published: 2001-07-11

    Description:
    using biker scouts and equipment to hold and drain on ralittaar.

    Rating:
    3.5

    Cards:

    'Starting(6)

    Ralittaar ops./....

    Ralittaar

    Prepared Defenses

    Biker Scout Gear

    YCHF

    IAO


    Locations(6)

    Spaceport DB

    Swamp

    Farm

    Spaceport Street

    Spaceport City

    Spaceport Office


    Characters(13)

    Biker scout-10

    Emporer Pappy-3


    Starships(5)

    Iggy in 2000

    Bossk in bus

    Boba in slave one

    Zuckuss in MH

    Dengar in Punishing one


    Vechials(10)

    Speeder bikes-10


    Interrupts(16)

    Accelerate-6

    Outflank-6

    Tel’k advisor-2

    Scout recon-2


    Effects(3)

    Seach and destory

    Cross fire

    overseeing it personaly


    weapons(11)

    Speeder bike cannons-8

    scout blaster-3 '

    Strategy: '

    ************You need to take a scout recon out for royal escourt*************


    The way this works is very easy. You use you objective to pull your sites and biker scouts. Once that is donflip and get overseeing it peronsaly into hand using your objective and get emporer out and that set up. now you can drain for 2 at each site and still be able to react using you biker scouts. you cannons can shoot every thing with the 6Â’s floating around that you have. cross fire screws hbx with s-foils while you bounty hunter ships are out giving havok in space. The main thing with this deck is that you have to play your game and the other persons. DOnÂ’t pod race dont do any of that stuff. just play your game. I will garuntee you will win as long as you donÂ’t move off of ralittaar. also later in the game you can use out flank to really get your opponnet screwed by reacting with all the others except the ones on the sides. also, onnee tay. in the begining do not deploy so thin and all to one site. then spread out and start to drain. accalterate works real well for that. other than that mence wonÂ’t hurt that bad as you can still drain for 6 a turn. the problem you will have is patrol crafts with place raiders. here is what you do. use your guns to blast the to kill them off. you can easly over power them. first crossfire and the biker scout pilots adds 3 to power. so you are looking at a total of about 13 power with 2 who just fired one weapon each. not including outflaned and others little goodies like that. the effects such as royal escourt will give a better chance at lasting against lightsaber attacks. lets you use the manulver of the vechial and adds 1 to forfeit. Seach and destory will let you add a forfeit and make them occupy a battle ground. other than that there should be nothing esle you will have any major problems with. if you want you can can run odds with you having 12 total. 3 from biker scouts and 6 from pappy.


    Thank you for your time. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.