DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Heart Attack v2 0

    Deck ID: 17472

    Author: Karim "kjedi" Jetha

    Title: Heart Attack v2 0

    Side: Dark

    Date Published: 2001-07-12

    Description:
    This one’s better...

    Rating:
    4.5

    Cards:

    'Heart Attack, after games of playtesting...


    OBJ

    Set Your Course for Alderaan/The Ultimate Power in the Universe


    FX

    A Million Voices Crying Out Loud

    Imperial Arrest Order

    Oppressive Enforcement

    Something Special Planned for Them

    Flagship

    Lateral Damage

    Come Here, You Big Coward

    Battle Order


    Places

    Death Star

    Alderaan

    DS Docking Bay 327

    DS Conference Room

    DS War Room

    Fondor

    Sullust

    Endor

    Kashyyyk


    People

    Lord Vader

    U-3P0

    Mara, TEH

    DS Gunner x3

    Captain Godherdt

    Captain Gilad Pallaeon

    Officer Evax

    Commander Nemet

    Admiral Motti

    Admiral Piett

    Admiral Chiraneau

    Admiral Ozzel

    Admiral, Grand Thrawn

    Commander Merrejk


    Interupts

    Imperial Command x4

    Put All Sections on Alert x3

    Tarkin’s Orders

    Monnok

    Ghhhk

    Gravity Shadow

    Prepared Defenses

    Masterful Move

    Twi’lek Advisor

    Overload


    Jank

    Commence Primary Ignition

    Superlaser


    Boats

    Conquest

    Chimaera

    Devastator

    Executor

    Dominator

    Tyrant

    Thunderflare

    Avenger

    Accuser '

    Strategy: '

    if you’re going to give me three stars, that’s okay, if you tell me why.

    I don’t think ***-NO is a good review, like what happened last time...

    --------------------

    The start is V 2.0 is much more flexible than the earlier version.

    You will definitely need Million Voices...

    Battle Order is to hamper earlier drains, so I would start it.

    And then usually IAO or Oppressive, so they can’t Naburn right after you flip, or to increase your destinies and to Protect vs. SAC a little.

    --------------------


    Card Choices

    Tarkin’s Orders/Gravity Shadow? Hinder Hyper Escapes, It Could Be Worse, and even Collision

    Flagship? This card ROCKS Deploy it on a Destroyer, and it’s invincible. The rebels won’t dare initiate a battle against your flagship because THE WHOLE IMPERIAL STARFLEET WILL JOIN THEM. This includes Thrawn wherever he may be at the time... Try it, it’s godly.

    Dominator? It’s a victory class, but Dom is still the bomb. Deploy cheap, high ability Dom is truly a pimp.

    Nemet? This used to be DS 181 3 but Nemet cancels to AND from reacts. No hyper escapes, spiral, etc.

    Evax? Forfeit 7, 9 when with Gilad. PIMP. (gametext is good as well.)

    CHYBC? Aside from the conventional uses of this card, it can stop drains at DS system and all of it’s sites. ’Nuff Said.


    Strategy there’s now two different strats.


    The first is to play this like a non-flip BigBlue deck. Get heavy drains and the flip at your own leisure.

    That puts the stress on the ls early, and is killer once you actually flip. I recommend this.


    Number 2 is the speed CPI, it’s better against deck that take a while to set up them selves. Then you can make the most of your retreival, etc...

    Blow up Alderaan. If you can pull that off (before turn 5), you should have NO TROUBLE in this game (assuming you’re smart).

    I’m assuming you know how to blow up Alderaan... You prolly noticed that 3 DS Gunners and 2 Sites, and Superlaser prolly won’t be pulled in 5 turns, it’s okay you won’t need it all. You’ll need help against decks like EBO (and MBO), and it’s going to take longer... And if you botch it your first try, use PASOA to retreive up to two DS gunners, and try again.... (the first thing you do is get the superlaser on the ds... you pile the very first ds gunner, so you can start getting moving throught the parsecs.


    vs. EBO don’t blow up alderaan. Blow up hoth. You’ll need to get EVERYTHING set up, but track something, and you’ll blow up their planet. This stops EBO, and makes them lose 16 force. After that, move back and maybe blow aderaan. If you want... Chiranu still works, and Marrejk pulls out systems..

    vs. MBO I have no idea. I’d play it like the EBO strat. Who ever blows up the other one’s stuff first wins. Don’t flip, even though flipping gives you +3 force loss for each site... You don’t want the DS to get blown up... You will lose 14 force if it does, and that is bad. If Yavin4 is blown the ls will lose like 14-16 force... (if you manage to flip on the way to yavin, it’s almost thirty)


    If the LS invades the DS through The DB with EPP’s just Put All Sections on Alert them. Then Hack ’em up with any combo of character to get 4-abiltiy. The LS will have no destiny, and you’re safe.



    After you blow up Alderaan, have fun.

    STEP ONE(SYSTEMS) Deploy a system every turn with your objective

    STEP TWO(RETREIVE) Deploy 3-4 destroyers with ability-4 at your systems.
    STEP THREE(COMMAND) Play Imperial Command to pull Adm. Chinny.

    STEP FOUR(SHAKE YOUR OPPONENT’S HAND AND TELL HIM HE LOST) You now drain for +3 at all of your (battleground) systems



    Endor (drain 5)

    Sullust (drain 5)

    Kashyyyk (drain 5)

    Fondor (drain 4)

    (I pulled out kessel ’cause I thought the drains are okay anyways, and it’s another zero)

    ------------------

    Total (drain 19)


    If your opponent has ANY cards on the table, this will eliminate most of his hand AND make him lose cards off the top AND disrupt his strategy.

    If you can pull this off once, you will do fine. After this, deploy the rest of the destroyers in your hand in from of anything she’s got in the air... A battle is okay, you’ve retreived 3 for deploying, and forefit is enormous. Obviously, don’t do this in certain situations. (ie watch your step vs. Dash and Outrider...)


    Just don’t be Stupid after you flip and it’s hard to lose.


    If you still have Gunners out, you can send them to your used pile to increase your diff.


    Okay, after playtesting, these are the changes I’ve made. It still hasn’t won a game, but that’s due to my stupidity, and not the deck quality...

    Read my TR next week to see how it does in the tournement....

    D-Mail me if you’re interested in what happens there regarging this deck.

    D-mail me or E-mail me (kjedi@juno.com) or IM me (jediman jetha) if you have any more questions.


    I’m out.

    Karim. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.