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What A Wussy Name For A Card

    Deck ID: 17475

    Author: Andrew "Gadget" Ledwith

    Title: What A Wussy Name For A Card

    Side: Dark

    Date Published: 2001-07-12

    Description:
    But that aside, Dark Deal has become a very good deck type overnight.

    Rating:
    4.0

    Cards:

    'Locations (5)

    Bespin

    Bespin Cloud City

    Cloud City Carbonite Chamber

    Cloud City Chasm Walkway

    Cloud City West Gallery


    Characters (22)

    4-LOM With Concussion Rifle

    Aurra Sing

    Baron Soontir Fel

    Boba Fett With Blaster Rifle

    Bossk With Mortar Gun

    Colonel Jendon

    Darth Maul x2

    Darth Vader, Dark Lord Of The Sith x2

    Dengar With Blaster Carbine

    Dr. Evazan & Ponda Baba

    Guri

    IG-88 With Riot Gun

    Jabba

    Janus Greejatus

    Jodo Kast

    Mara Jade, The Emperor’s Hand

    OS-72-10

    Prince Xizor

    Sebulba

    Snoova


    Starships (10)

    Chimaera

    Executor

    Obsidian 10

    Onyx 1

    OS-72-1 In Obsidian 1

    OS-72-2 In Obsidian 2

    Saber 1

    Scythe 1

    Scythe 3

    Zuckuss In Mist Hunter


    Interrupts (8)

    Dark Maneuvers & Tallon Roll x2

    Evader & Monnok

    I Have You Now x2

    Jabba’s Through With You x2

    Twi’lek Advisor


    Effects (9)

    Cloud City Occupation

    Combat Response

    Crush The Rebellion

    Dark Deal

    Fighter Cover - Admiral’s Order

    I’m Sorry

    Imperial Arrest Order

    Secret Plans

    You Cannot Hide Forever


    Weapons (5)

    Mara Jade’s Lightsaber

    SFS L-s7.2 TIE Cannon x2

    SFS L-s9.3 Laser Cannons x2


    Objective (1)

    This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further '

    Strategy: '

    READ THE STRATEGY

    (unless you were planning on blindly giving me 5 stars)


    Oh, in case you didn’t realize, the card I’m talking about is I’m Sorry (what a stupid name).


    Here’s your starting cards

    any site (doesn’t really matter)

    Prep D

    I’m Sorry

    Crush The Rebellion

    Combat Responce


    This deck is 5-1 in tournament play. I lost to a Hayes’ Pile me-too because I couldn’t find IAO in time before he Nabruned in a beatdown squad. Oh well.


    This deck has beaten

    QMC (played by the CT state runner-up)

    Profit

    MBO

    RST

    TIGIH


    Quite a variety of decks. In the future I think I would start IAO instead of Crush The Rebellion vs Pile decks so that Nabrun would not screw me again.


    First off, NO ONE in Connecticut plays any kind of space. It’s just not done. I don’t know why. I didn’t go too overboard with space in this deck as a result. If people in your deck DO play space, add in more ships, maybe 1-2 Atmospheric Assaults to get extra destiny in the clouds, etc.


    EARLY GAME

    Pull the 2 sites you didn’t start before you activate. Get the system and sector out quick so you can get your generation rolling. If your opponent is going to ignore you (mostly stuff like RST, Profit, and MBO decks), get Deal and Occupation set up quick. Occupation will probably get canceled w/ Endor Celebration if you’re playing a good opponent, but don’t worry about it.


    MID GAME

    If you’re playing an opponent who’s coming to you (Pile, HB mains, QMC), then you won’t have Deal set up until sometime in the mid game, if ever. If you’re playing QMC, just ditch Dark Deal to a drain, because you won’t get it set up. Mid game is usually a lot of battles. On the ground you have 4 interrupts to add destiny (JTWY & IHYN), and in space you have weapons and Tallon Rolls. Ten Nunb eats it to Tallon Roll, so before you drop Executor or Chimera make sure you’ve got a TIE/ln up there to protect it (that’s sounds weird, doesn’t it?). Don’t forget Bespin gametext, since if the opponent has let you have the system they will have to pay +1 for their characters and vehicles to hit the ground. Fighter Cover is a VERY good AO in this deck. Your Sith, Jabba, and a couple of other good characters will get +2 to immunity while you occupy the system. Mara will even add 1 to each of her saber draws. And of course there’s the st’ship weapon text, which you probably wouldn’t forget.


    END GAME

    This part of the game is either you draining your opponent out OR you picking and choosing when and where to battle. If you are involved in the latter, it becomes a game of skill. Versus QMC at this point they will be out of Paths and various other interrupts that they can run with, so they will be much more cautious. I have never had problems in an end game situation with this deck (the game I lost we were currently in the mid-game when he swiftly beat me down to win it).


    Questions

    Twi’lek? To get 2 remaining effects (IAO and # killer). It is worth it since they’re both good. Desinty 5 is cool too.


    You Cannot Hide Forever? 3 purposes. Your bounty hunters with weapons can kill Jedi with a 5 (track a Tallon Roll to get Qui-gon). It obviously gets rid of #s, which are a pain. And in a pinch it can also be used to fetch IAO if you need it that badly.


    Janus? Usually no questions here, but I’ll clarrify anyway. If you get a double of a good destiny interrupt stick it back with this rather than playing it so you don’t have to worry about a grappler.


    Stuff you shouldn’t forget (but I usually do)

    Jodo Kast gametext

    Bespin gametext

    Objective gametext (no Goo for DVDLOTS, Jabba, etc)

    Secret Plans

    Evader/Monnok (it’s in there, use it)

    Maul gametext (I always forget to drain when there’s no character of ability > 3 present)

    Text on second half of Fighter Cover


    That’s about it. I’ll be out of town soon, but I’ll be back on July 29th, right before Coruscant comes out, so if you have questions ask someone else, because by the time I get back the deck MIGHT not work anymore. Thanks for reading. '

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