DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Too Many 6’s

    Deck ID: 17528

    Author: Scott "FurBrain" Nickerson

    Title: Too Many 6’s

    Side: Light

    Date Published: 2001-07-14

    Description:
    Good destiny, retrieval, and what not.

    Rating:
    4.0

    Cards:

    'Starting11

    RTP

    Podrace Prep

    Boonta Eve Podrace

    Anakin’s Podracer

    Strike Planning

    Podrace Arena

    Prisoner 2187

    DS Deten. Block Corridor

    DS Docking Bay

    Y4 Docking Bay

    Y4 Massassi War Room


    Starships4

    Red Leader in Red I

    Masanya

    Tantive IV

    Spiral


    Vehicles2

    Lift Tube x2


    Weapons1

    Qui-Gon Jinn’s Lightsaber


    Devices1

    Electrobinocs


    Locations3

    Coruscant

    Tat. Docking Bay

    Tat. City Outskirts


    Interrupts18

    Narrow Escape x2

    Lift Tube Escape x2

    Dont Get @#$%y x2

    Life Debt x2

    On The Edge x2

    Losing Track x4

    A Jedi’s Resilience x3

    End Of A Reign


    Effects5

    Death Star Plans x3

    Mantellian Savrip

    Traffic Control


    Characters15

    Qui-Gon Jinn

    Obi-Wan, Padawan Learner x2

    Luke w/Stick

    General Crix Madine

    Corporal Beezer

    Padme x2

    Chewbacca Protector

    Chewie w/Blaster Rifle

    Han w/Blaster Pistol

    General Solo

    8d8 x3


    '

    Strategy: '

    It’s pretty simple. First turn, pull Madine with Strike Planning and save your force. Second turn, deploy Madine to the War Room and use him to get Beezer, her for the Electrobinocs. Now your set, you can use the binocs to set up all of your destinies, especially for On The Edge. Once Padme is out, so are Obi and Qui-Gon. Get the Outskirts out and here comes Luke. Space is semi weak, but Coruscant is a good drain. I always put Tantive and Masanya down together, the leave Spiral to react. it works well. Losing Track and A Jedi’s Resilience are in the deck mainly for destiny, but they have their uses too. Hope you like it.


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.