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It’s your deck Profit from it

    Deck ID: 17546

    Author: Robert "Sparky" Parker

    Title: It’s your deck Profit from it

    Side: Light

    Date Published: 2001-07-15

    Description:
    This deck starts fasts, deals out damage, and has never lost a podrace. Did I mention that it is an activation engine as well?

    Rating:
    4.0

    Cards:

    'Starting 9

    YCEPBT/OBD

    Jabba’s Palace

    Audience Chamber

    Han Solo

    PP

    Podrace Arena

    Ani’s Racer

    Boonta Eve Podrace

    Strike Planning


    Locations 4

    T Mos Espa

    T Cantina

    T City Outskirts

    T Mos Eisely


    Characters 21

    Qui-Gon Jinn x3

    Luke Skywalker, Jedi Knight x2

    Chewbacca Of Kashyyyk

    Han With Heavy Blaster Pistol

    General Solo

    Leia With Blaster Rifle x2

    Lando With Ax

    Obi-Wan Kenobi, Padawan Learner

    General Madine

    Corran Horn

    Tawss Khaa

    Jar Jar

    Artoo

    Padme Naberrie

    Geezum

    Caldera Righim

    Harc Seff


    Effects 7

    A Gift

    Goo Nee Tay

    POAS

    Mantellian Savrip

    What Was It?

    The Camp

    Uncontrollable Fury


    Interrupts 16

    A Step Backward x4

    Rebel Barrier x2

    Nabrun Leids x2

    Control/Tunnel Vision x2

    Jedi Levitation

    Noble Sacrifice

    It Could Be Worse

    OOC/TT

    Somersault

    Weapon Levitation


    Weapons 2

    Anakin’s Saber

    Qui-Gon’s Saber


    Epic Events 1

    I Did It '

    Strategy: '

    ***Sorry, take out POAS for HOTJedi***


    I have been searching for a way to get around the problem of low activation in a profit deck for a while now, and thanks partly to the great idea of Peter "Jeeps" Jacobson, a TD in my home state of MN, I’ve found it. This deck gets set up fast from increased force, is able to deal damage, and retrieve well.


    As I said in my description, I’ve never lost a podrace with this deck. It has 21 destinys of 4 or higher, more than 40% of my deck after my starting stuff is taken out. The four A Step Backwards only help matters. I included I Did It because it was an extra four force back and the manipulation of the opponent’s force saving capibilities was helpful even though I didn’t have the steady 1 force a turn retrieval.


    The first thing you do is start the podrace during your opponent’s first turn. In some cases it actually helps to have them start Sebulba’s pod since you will be drawing 3 destinys (being able to choose 2) almost the whole way. Actually, the "Very" first thing you do, after thinking about it, is pull Crix before you activate. Most of the time you will hold him and maybe draw one or two on your first turn. Second turn, deploy Crix, take Geezum or Chewie (Chewie is choice 1) and deploy either of them to Crix’s site. Also, deploy what characters you have to your sites. If they started two aliens, wait for a sizable force and move over to the AC, or just Naburn and kick the snot out of them. You don’t want to wait until they’re totally set up before you flip, because that might be too late. If you can’t retrieve all ten, your other retrieval will still work and you will get an earlier start on Direct Damage and draining.


    The three *cards are really tech that I can’t believe people don’t use as often. The Crix/Geezum strategy really boosts activation, Caldera is a total pain in the A$$ except with Darth Maul, and really helps against big drain decks. Finally, Harc Seff is a a pain in the A$$ times 2. I’ve canceled as much as a total force drain of 7 with this guy, three and four at the two different sites. He is really an equalizer. The Artoo/A Gift combo is helpful but not crucial.


    This deck is solid and works very well, try it and see


    Questions and advice is very welcome '

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