Deck ID: 17618
Author: Mark "Rogue Nine" Balderston
Title: KNIGHTHAMMER
Side: Dark
Date Published: 2001-07-18
Description:
Hey look ... it’s a dark side deck that wins. Props to Alex Klammrodt for the pre-tatooine version of this. Here’s my version, post-tatooine, less tech, more beef: Endor Ops.
Rating:
4.0
Cards:
'Objective(1)
Endor Operations
Locations(7)
Endor
Endor Bunker
Endor Landing Platform
Fondor
Mon Calamari
Executor Docking Bay
Coruscant Docking Bay
Starting(4)
Prepared Defenses
Imperial Arrest Order
Mobilization Points
Oppressive Enforcement/There Is No Try
Characters(15)
Grand Admiral Thrawn
Admiral Ozzel
Admiral Chiraneau
Admiral Piett
Commander Igar
Darth Vader, Dark Lord of the Sith x2
Darth Maul x2
Commander Merrejk
Captain Godherdt
Guri
IG-88 w/gun
4-LOM w/gun
Arica
Starships(10)
Executor
Avenger
Chimaera
Death Squadron Star Destroyer
Zuckuss In Mist Hunter x2
Dengar in Punishing One
Stinger
Boba Fett in Slave I
Vehicles(2)
Tempest 1
Blizzard 2
Effects(7)
Lateral Damage
Secret Plans
Battle Order
Something Special Planned For Them
Ominous Rumours
Presence Of The Force
Imperial Decree
Your Insight Serves You Well
Interrupts(11)
Twilek Advisor
Control/SFS
Operational As Planned x3
Trample x2
Imperial Command x4
Ghhhk/Those Rebel’s Won’t Escape Us
Admiral’s Orders(2)
Battle Deployment x2 '
Strategy: '
Update 1 Take out Coruscant DB for Executor DB. I know it’s gone if executor dies, but it just makes the setup sooo much faster (piett deploys -2 to executor).
Editor’s Note 1 (in response to reviews) yes i know i
could drain for more at sullust. However it takes up a
card slot that I need, and if I dont get merrejk then I
really dont need another ZERO floating around in my deck.
I can drain for enough as it is and trying to control four
systems is ridiculous. (with chiraneau and rumors I can
drain for 11 per turn, plus 1 at the db).
Editor’s Note 2 to ’Jet Nkik’ YOU DUMBA$$ Do you even
know what Imperial Command does? If you did you wouldn’t
tell me how WYS and QMC are going to rip me up in space.
QMC has crappy activation, slow setup, crappy drains,
expensive ships, and I have already included a matchup
sectionw for this. If you took time to read the strategy
section you would understand. It is beyond me how you got
the 1570 rating required for reviews, judging by the
intelligence you have shown in your review. And Mon
Calamari is a better choice than Kashhykk or Sullust
because
1) I can only be drained for one.
2) I don’t give my opponent two force (Sullust).
Editor’s Note 3 to ’zmanthe 1st’ I never said RST didn’t have lots of characters or lots of starships, I said they were weak. You may have 15 characters, but most of them are power 1 or 2 scouts, and you may have 10 ships but most of them are like tala 1 or tala 2 or gold squadron 1. im sooo scared, corporal beezer corporal delevar, corporal midge, brooks carlson, lieutenant blount, and crix madine vs. darth maul. please don’t hurt me you big mean person.
**********************************************************
I’ve been having some problems with dark side
lately, mainly finding a deck that wins. The
biggest problem for dark side was activation, and
I was too lazy to think up something new, so I
went looking for a deck that starts a
battleground system. This is it. This deck has
the activation, it has the power, it has the
drains, and it has enough tech. Oh yeah no grabbers,
I just dont like them. In case your
opponent plays don’t do that again, just drop a
bounty hunter ship to endor first turn. Hence
the 2x Zuckuss in Mist Hunter and 3x Operational
as Planned. Light Side has been weak in space
lately, obviously. Anyway here’s how the deck
works
Turn 1 if opponent plays DDTA activate. pull a
db, pull ominous rumors, then drop a ship to
endor if you can. Pull Executor. Problem solved.
Turn 1 if he doesn’t pull executor, get an
admiral (probably piett) with an imp. command.
activate. pull a db. deploy piett. pull
merrejk. deploy merrejk if possible. pull a
system.
You should follow the same game-plan in just
about every game except maybe against MBO and
RST, just so you can stop them blowing up the
Death Star or the bunker you can go to yavin 4
and kill all their guys with the Dark Jedis.
Fun. Presence of the Force is your best friend
then. In most other games you will pull out
piett and merrejk, set up docking bay activation,
pull out systems put ships at the systems, set up
ominous rumors and start draining. Smash your
opponent if he comes to space. There are two
landing claw cancellers in there and the AO’s are
golden. Most of the time they’ll make the
opponent’s starships power -2, plus they let you
pull out your walkers. You’ve got a great anti-
scrub team in darth maul and DLOTS, great for
holding the bunker, running around and killing
random people, whatever you need them for. Darth
Maul is great in space, especially against crap
like ten nunb superstar or x-wings. Too bad I
have to borrow Darth Mauls at every tournament.
This is a solid balanced deck. Avatar’s version
was good, but unfortunately walkers can’t go in
the bunker, which means it will be blown up.
Also I believed it was weak in space which is why
there are more ships in this post-tatooine
version. Anyway, here’s some reasons for my card
choices
Operational As Planned x3 I just like it. Plus
it helps you get a bh ship first turn if they
play DDTA.
Control/SFS Goodbye, Captain Han. Goodbye, Ten
Nunb. Whoever’s annoying you. Crix Madine is
always a fun target for SFS.
Trample YAY kill people that mess with your
db. what a cool card. great for puny scouts.
Zuckuss in Mist Hunter x2 Well it’s good, and
it’s cheap, and you can put it out first turn
with an operation as planned. Cool.
Umm I’m hoping the rest of the card choices are
fairly obvious. If something isn’t, just ask me.
Ok, matchups. (for most decks start secret
plans, only against the pile or hb mains start
the SAC killer)
vs. RST podracing yay you get completely free
reign of space. you’re gonna lose the podrace,
so don’t sweat it, it’s not that big a deal,
because they won’t be able to use the second part
of I did it. Just stop them blowing the bunker
at [almost] all cost. If they’re podracing,
they’ll be weak on characters. The space drains
will kill them.
vs. RST done right. oh good you don’t have to
worry about the podrace, just worry about the
bunker [a bit] more and you’ll be fine. Darth
Maul is your best friend in the bunker, if you
have him put him there, if you don’t have him,
get him. If you’re playing against someone who
is not Brian Hunter playing this deck, there is a
high possibility of beating it. If Brian Hunter
is playing RST done right, then im probably
screwed considering the fact that he’s the numero
uno player in the world. But it’s still
possible. They give you some force which helps a
lot, but the ships are puny and you should be
able to pound anything that comes to space. If
you have darth vader in your hand put him to the
bunker and then put darth maul at crix’s site to
neutralize the big pile of scouts they’ll have
sitting there.
vs. HB mains wowsers, they have crap for drains
and you can stop their retrieval with your
effects. If you stick to the docking bay on the
ground you’ll be fine, and your drains in space
will overwhelm them. Same thing for the pile and
other mains decks. Space is limited to the
falcon and the spiral and stuff like that, so
opposition there will be VERY limited.
vs. any kind of X-wings Battle Deployment,
Battle Order and Darth Maul wrecks. Next.
vs. MBO go to yavin 4 and kill scrubs. kill
random ships in space.
vs. the PILE hey cool, force denial. just
play cautiously and stay mostly in space. you’ll
win. watch out for jar-jar or revo beatdowns at
the dbs, though.
vs. QMC start secret plans. set up as usual
and take over bespin when needed. SFS and darth
maul are golden as always and you can basically
ignore their guys at cloud city. as always the
ominous rumors/chiraneau drains will be
overwhelming.
Ok that’s all the matchups i could think of for
now. Hope you had a good read, and I would
appreciate good advice in reviews.
'