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KNIGHTHAMMER

    Deck ID: 17618

    Author: Mark "Rogue Nine" Balderston

    Title: KNIGHTHAMMER

    Side: Dark

    Date Published: 2001-07-18

    Description:
    Hey look ... it’s a dark side deck that wins. Props to Alex Klammrodt for the pre-tatooine version of this. Here’s my version, post-tatooine, less tech, more beef: Endor Ops.

    Rating:
    4.0

    Cards:

    'Objective(1)

    Endor Operations


    Locations(7)

    Endor

    Endor Bunker

    Endor Landing Platform

    Fondor

    Mon Calamari

    Executor Docking Bay

    Coruscant Docking Bay


    Starting(4)

    Prepared Defenses

    Imperial Arrest Order

    Mobilization Points

    Oppressive Enforcement/There Is No Try


    Characters(15)

    Grand Admiral Thrawn

    Admiral Ozzel

    Admiral Chiraneau

    Admiral Piett

    Commander Igar

    Darth Vader, Dark Lord of the Sith x2

    Darth Maul x2

    Commander Merrejk

    Captain Godherdt

    Guri

    IG-88 w/gun

    4-LOM w/gun

    Arica


    Starships(10)

    Executor

    Avenger

    Chimaera

    Death Squadron Star Destroyer

    Zuckuss In Mist Hunter x2

    Dengar in Punishing One

    Stinger

    Boba Fett in Slave I


    Vehicles(2)

    Tempest 1

    Blizzard 2


    Effects(7)

    Lateral Damage

    Secret Plans

    Battle Order

    Something Special Planned For Them

    Ominous Rumours

    Presence Of The Force

    Imperial Decree

    Your Insight Serves You Well


    Interrupts(11)

    Twilek Advisor

    Control/SFS

    Operational As Planned x3

    Trample x2

    Imperial Command x4

    Ghhhk/Those Rebel’s Won’t Escape Us


    Admiral’s Orders(2)

    Battle Deployment x2 '

    Strategy: '

    Update 1 Take out Coruscant DB for Executor DB. I know it’s gone if executor dies, but it just makes the setup sooo much faster (piett deploys -2 to executor).


    Editor’s Note 1 (in response to reviews) yes i know i

    could drain for more at sullust. However it takes up a

    card slot that I need, and if I dont get merrejk then I

    really dont need another ZERO floating around in my deck.

    I can drain for enough as it is and trying to control four

    systems is ridiculous. (with chiraneau and rumors I can

    drain for 11 per turn, plus 1 at the db).


    Editor’s Note 2 to ’Jet Nkik’ YOU DUMBA$$ Do you even

    know what Imperial Command does? If you did you wouldn’t

    tell me how WYS and QMC are going to rip me up in space.

    QMC has crappy activation, slow setup, crappy drains,

    expensive ships, and I have already included a matchup

    sectionw for this. If you took time to read the strategy

    section you would understand. It is beyond me how you got

    the 1570 rating required for reviews, judging by the

    intelligence you have shown in your review. And Mon

    Calamari is a better choice than Kashhykk or Sullust

    because

    1) I can only be drained for one.

    2) I don’t give my opponent two force (Sullust).


    Editor’s Note 3 to ’zmanthe 1st’ I never said RST didn’t have lots of characters or lots of starships, I said they were weak. You may have 15 characters, but most of them are power 1 or 2 scouts, and you may have 10 ships but most of them are like tala 1 or tala 2 or gold squadron 1. im sooo scared, corporal beezer corporal delevar, corporal midge, brooks carlson, lieutenant blount, and crix madine vs. darth maul. please don’t hurt me you big mean person.


    **********************************************************


    I’ve been having some problems with dark side

    lately, mainly finding a deck that wins. The

    biggest problem for dark side was activation, and

    I was too lazy to think up something new, so I

    went looking for a deck that starts a

    battleground system. This is it. This deck has

    the activation, it has the power, it has the

    drains, and it has enough tech. Oh yeah no grabbers,

    I just dont like them. In case your

    opponent plays don’t do that again, just drop a

    bounty hunter ship to endor first turn. Hence

    the 2x Zuckuss in Mist Hunter and 3x Operational

    as Planned. Light Side has been weak in space

    lately, obviously. Anyway here’s how the deck

    works


    Turn 1 if opponent plays DDTA activate. pull a

    db, pull ominous rumors, then drop a ship to

    endor if you can. Pull Executor. Problem solved.


    Turn 1 if he doesn’t pull executor, get an

    admiral (probably piett) with an imp. command.

    activate. pull a db. deploy piett. pull

    merrejk. deploy merrejk if possible. pull a

    system.


    You should follow the same game-plan in just

    about every game except maybe against MBO and

    RST, just so you can stop them blowing up the

    Death Star or the bunker you can go to yavin 4

    and kill all their guys with the Dark Jedis.

    Fun. Presence of the Force is your best friend

    then. In most other games you will pull out

    piett and merrejk, set up docking bay activation,

    pull out systems put ships at the systems, set up

    ominous rumors and start draining. Smash your

    opponent if he comes to space. There are two

    landing claw cancellers in there and the AO’s are

    golden. Most of the time they’ll make the

    opponent’s starships power -2, plus they let you

    pull out your walkers. You’ve got a great anti-

    scrub team in darth maul and DLOTS, great for

    holding the bunker, running around and killing

    random people, whatever you need them for. Darth

    Maul is great in space, especially against crap

    like ten nunb superstar or x-wings. Too bad I

    have to borrow Darth Mauls at every tournament.

    This is a solid balanced deck. Avatar’s version

    was good, but unfortunately walkers can’t go in

    the bunker, which means it will be blown up.

    Also I believed it was weak in space which is why

    there are more ships in this post-tatooine

    version. Anyway, here’s some reasons for my card

    choices



    Operational As Planned x3 I just like it. Plus

    it helps you get a bh ship first turn if they

    play DDTA.



    Control/SFS Goodbye, Captain Han. Goodbye, Ten

    Nunb. Whoever’s annoying you. Crix Madine is

    always a fun target for SFS.



    Trample YAY kill people that mess with your

    db. what a cool card. great for puny scouts.



    Zuckuss in Mist Hunter x2 Well it’s good, and

    it’s cheap, and you can put it out first turn

    with an operation as planned. Cool.


    Umm I’m hoping the rest of the card choices are

    fairly obvious. If something isn’t, just ask me.


    Ok, matchups. (for most decks start secret

    plans, only against the pile or hb mains start

    the SAC killer)



    vs. RST podracing yay you get completely free

    reign of space. you’re gonna lose the podrace,

    so don’t sweat it, it’s not that big a deal,

    because they won’t be able to use the second part

    of I did it. Just stop them blowing the bunker

    at [almost] all cost. If they’re podracing,

    they’ll be weak on characters. The space drains

    will kill them.



    vs. RST done right. oh good you don’t have to

    worry about the podrace, just worry about the

    bunker [a bit] more and you’ll be fine. Darth

    Maul is your best friend in the bunker, if you

    have him put him there, if you don’t have him,

    get him. If you’re playing against someone who

    is not Brian Hunter playing this deck, there is a

    high possibility of beating it. If Brian Hunter

    is playing RST done right, then im probably

    screwed considering the fact that he’s the numero

    uno player in the world. But it’s still

    possible. They give you some force which helps a

    lot, but the ships are puny and you should be

    able to pound anything that comes to space. If

    you have darth vader in your hand put him to the

    bunker and then put darth maul at crix’s site to

    neutralize the big pile of scouts they’ll have

    sitting there.



    vs. HB mains wowsers, they have crap for drains

    and you can stop their retrieval with your

    effects. If you stick to the docking bay on the

    ground you’ll be fine, and your drains in space

    will overwhelm them. Same thing for the pile and

    other mains decks. Space is limited to the

    falcon and the spiral and stuff like that, so

    opposition there will be VERY limited.



    vs. any kind of X-wings Battle Deployment,

    Battle Order and Darth Maul wrecks. Next.



    vs. MBO go to yavin 4 and kill scrubs. kill

    random ships in space.



    vs. the PILE hey cool, force denial. just

    play cautiously and stay mostly in space. you’ll

    win. watch out for jar-jar or revo beatdowns at

    the dbs, though.



    vs. QMC start secret plans. set up as usual

    and take over bespin when needed. SFS and darth

    maul are golden as always and you can basically

    ignore their guys at cloud city. as always the

    ominous rumors/chiraneau drains will be

    overwhelming.



    Ok that’s all the matchups i could think of for

    now. Hope you had a good read, and I would

    appreciate good advice in reviews.

    '

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