Deck ID: 17623
Author: Eric "bounty22" Hunter
Title: Da Pretzel Money
Side: Dark
Date Published: 2001-07-18
Description:
mains, draining, activation, good.
Rating:
4.5
Cards:
'
locations(7)
Bespin
Bespin Cloud City
Cloud City East Platform (Docking Bay)
Cloud City Upper Walkway(start)
Coruscant Docking Bay
Death Star II Docking Bay
Executor Docking Bay
Characters (18)
4-LOM With Concussion Rifle
Admiral Ozzel
Arica
Boba Fett With Blaster Rifle
Brangus Glee
Captain Bewil
Darth Maul
Darth Vader With Lightsaber x2
Dr. Evazan & Ponda Baba
Emperor Palpatine x2
Guri
IG-88 With Riot Gun
Janus Greejatus x2
Mighty Jabba
Prince Xizor
Vehicles (2)
Blizzard Scout 1
Tempest Scout 4
Starships (5)
Bossk In Hound’s Tooth
Dengar In Punishing One
Dreadnaught-Class Heavy Cruiser
Stinger
Zuckuss In Mist Hunter
Interrupts (13)
Endor Occupation
Evader & Monnok x2
Force Lightning x2
I Have You Now
Imperial Barrier x2
Prepared Defenses (start)
Sniper & Dark Strike
Trample x2
Twi’lek Advisor
Effects (14)
Blast Door Controls
Cloud City Occupation
Crush The Rebellion (start)
First Strike
Imperial Arrest Order(start)
Lateral Damage
No Escape
Search And Destroy
Secret Plans (start)
Security Precautions
There Is No Try & Oppressive(start) Enforcement
There’ll Be Hell To Pay x2
You Cannot Hide Forever
objective(1)
This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further
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Strategy: '
Dark has problems. With WYS, dark dosen’t have much other then the brangus deck to beat it. Some people say pod racing huntdown, or ties. But the fact is those decks can be beaten. Infact they are decks that you know how to play against and no matter the match up a good player should beat them. So with the lack of mob points to jack the dark activation up, dark has few options. However I came up with this deck.
to Play this deck you get out the db’s and bespin locations. then you delpoy and react to what your opponent plays. set up with your board control and delpoy the right charecter to the right locations. this means to make th right judjment, don’t deploy janus alone. however with an at-st and some tramples, that is a site you can hold. Or don’t leave maul alone, just play this smart and listen to the rest of the strategy and you’ll have a winning deck.
Activation
Bespin, CC, the 2/1 site you start, 3 1/0 db’s. that is 10 force. Emperor, 11, the cc db is 12, security precautions is 13. I have to stress that this is good enough to use and win with. Against most light decks, infact against all but 1 or 2 which is Hayes’ brilliant pile and mess decks, you will be getting 2-4 force from them. This will be more then enough to do what the deck needs to do.
Draining
This deck can drain for 5 on it’s own, then occupation can be set up and search and destroy. Most games this will not matter, for like most decks that use heavy mains, you take opponents locations then drain at them.
Taking and delivering the smacks
This deck gets board control with tramples, force lightnings, and your mains. It controls opponents hand with the constant monok threat. It gives no more then 3 force in most games. If you are taking a smack, simply put, you won’t. With bespin if u just start draining then opponents charecters delpoy +1 to your sites. That actualy will catch many people off guard. To deliver the smacks use your force lightnings and tramples to leave 2 crappers to smack around for 10+ force. This deck has high enough destinies, because of Janus and first strike for retrieving high destiny cards.
So any way you may think it’s a generic mains deck and well it is for the most part. However this deck has some weirder card choices that I find pay off. Here they are.
Captain Bewil- Should be renamed I kill qmc. Helped me smack corran up for 18 overflow.
Brangus- Destiny 3 pilot, power +2 at cantina, can use his ability with 4 db’s. All round a big surprise that has payed off.
And that is it…. Oh yeah this deck has a big surprise factor, believe it or not a lot of people do not see I am not starting I’m sorry and have screwed up with his start. Also if opponent hasn’t seen this deck then they will have no clue what to do and expect, so they can’t react the proper way they would.
Match ups. I feel there is 5 decks to think about, anything else is probably jank.
HB flip-
You set up occupation, search and destroy while mess them up in space with maul and Dengar. Use security precautions to probe, you get a lot of activation so you should be set. This deck has never been a problem for me.
Wys-
Smack em hard and use there locations against them. Don’t think about space unless u can stop the barrier and can totally win. No escape to do the spaceport db beat. Drain, trample and force lightning are key. Just play this right and you can win, I have only lost to my brothers wys by 15. The deck can beat wys as long as you play it right.
Qmc-
You can put up a fight in space, but the ground smack is more important then bespin. I feel this deck is one of the easiest to beat compared to these other 4, not much to say other then small force choke and to get bewil…oh the bewil.
Rst-
Don’t let them blow the bunker. Smack crix early, trample and force lightning scouts. This deck isn’t hard to beat in the first place, this deck only makes it easier.
Da pile-
Set up on cloud city, then bespin you can out battle them, use monok and remember crush. Beggar is tough, but can be dealt with. Just play the deck. Oh yeah barrier is your friend.
Well the how to beat a deck section kinda stunk but just play it right and the deck will do nothing but help you win the match up. Any questions, just dmail me.
Thanx
-eric hunter
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