DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Scout Beat Down Rush

    Deck ID: 17662

    Author: Jason "Mr. Black" Herrin

    Title: Scout Beat Down Rush

    Side: Light

    Date Published: 2001-07-19

    Description:
    TIGIH activation platform and dirty tricks galore.

    Rating:
    3.5

    Cards:

    'Locations (6)

    Chirpa’s Hut

    Rebel Landing Site

    Endor Landing Platform

    Home One DB

    C.C. Platform 327 (meta)

    DB 94 (meta)


    Effects (8)

    I Feel The Conflict

    Your Insight Serves You Well

    Insurrection

    Strike Planning

    Disarmed

    Lightsaber Proficiency

    Honor Of The Jedi

    Menace Fades


    Interrupts (17)

    Heading For The Madical Frigate

    A Jedi’s Focus (meta)

    Control & Tunnel Vision X2

    Changing The Odds X2

    It Could Be Worse X3

    Sense X2

    Sense & Recoil In Fear X3

    Sorry About The Mess X3


    Starships (4)

    Tantive IV

    Spiral

    Liberty

    Independence


    Weapons (7)

    Qui-Gon’s Lightsaber

    Luke’s Lightsaber

    Obi-Wan’s Lightsaber

    Jedi Lightsaber X2

    Concussion Grenade

    Electrobinoculars


    Characters (17)

    Luke Jedi Knight

    Qui-Gon Jinn

    Obi-Wan Kenobi

    Gen. Madine

    GEn. Solo

    Chewie O.K.

    Orrimaarko

    Corp. Midge

    Lt. Greeve

    Capt. Yutani

    Srg. Junkin

    Mjr. Panno

    Col. Cracken

    Lt. Blount

    Geezum

    Corran Horn

    Threepio W.H.P.S.


    Purple (1)

    There Is Good In Him... '

    Strategy: '

    After my last submission I’ve learned so here comes stuff the way you all like it.


    Strategy


    To start set up tigih, iftc, and hftmf. Your three effects to start are yisyw, strike planning, and insurrection. Before you draw your hand pull madine and solo out. Draw your eight, you now start with ten instead of eight. Smile, you diserve this. You Should have at least one fun card in your hand,I mean satm. Save it for later. Remember to drain with luke as soon as you can.


    Now comes the meat. Turn one should depend on what your opponent is running. If he likes the ground drop tons of guys at his one crucial site. In dark deal this deck really makes its presence known. Any way, drop madine with luke if a more aggressive option is not open. This decks key is early and continued pressure on the opponents nerves. Pull another scout and deploy him also, if you need force fast draw panno. Want to set in for the early drain race draw geezum. Deploy your scout with luke as well. If this isn’t the way you want to go drop home one DB and deploy them there instead. Beware, mara sucks to get dropped on you here. Only deploy a DB if it will gate you into there face.


    Try to keep luke at the hut. He’s a draining mad man. The dark sides own personal visage that can never be canceled. If they try to capture him drop a ton of scouts on thier head and utilize your satm to clean him out. This should be very easy to do with the lightsabers being the only weapons and many of the scouts adding 1 to each of thier weapon destiny draws. Also force to use it is easy to come by with this decks activation. If it looks like they will get luke just lie back and wait till you can drop the tea party in the throne room and kill that darn emperor. No emperor, no crossing luke. Heh, heh.


    If they start in with that space crap hold a couple of your caps in hand and wait a turn to drop them both together and battle. If you happen to have the force and spiral in hand react it to the battle too. After that your opponents jaw usually drops.


    This is probly the the most important part of this deck, SAC. You MUST control your opponents ability to interrupt. If done correctly, and even against oppressive enforcement you will destroy your opponents chances of winning or affecting a battles out come.


    Podracing is no concern to this deck at all. Just play it could be worse, you already generate more that enough to use it.


    Opponent draining you big time? Then you played something wrong You should be able to utilize both the ebinocs and threepio to get anything that you want whenever you need it.


    Remember, be pro-active. Cause your opponent to react to your advances and then SAC his attempts to defend himself


    Matchups so far


    Court- No contest. Invade drain and kill.


    SYCFA/TIES- tough match. Its a drain race. In the end you usually win this one though. Remember you can pull it when you need it and cancel as well as reduce his drains consistantly.


    Hunt Down- Honor, beat rush, drain, end of game.


    Bring Him Before Me- Kill palpatine and spoil the rest

    of his fun. Your faster than this deck will ever be.


    DSII- Don’t make me laugh NEXT>


    Capture The Queen- another easy matchup. Maul can’t battle until you have ability. By the time you drop jedi you should already have about six other scouts there for back up.


    Speed Deal (TDIGWATT)- Invade and destroy the opposition Fear nothing, they will never get dark deal in play here


    Agents Of Black Sun- Get on coruscant and wreak havok build up on a site and go from site to site cleaning up the planet for decent people. They can never capture enough of your scouts to save thier own tails.


    ISB OPS- Not terribly hard to beat either. Build, kill, and drain. Don’t forget to ”mess” them up.


    Walker Garrison (ISB)-same plan just do it faster. make sure they don’t try to pull anything cute. Remember SAC


    Ral OPS- This deck bears special mention due to the fact it fun to play against. The extra two you have to pay to play a character here does slow you down a little. But not enough to save them. If this is in your meta game sub out DB 94 in favor of the spaceport DB. Deploy to home one And then DB trans port to raltiir. Makes for a lot of screaming from you opponent when you take his little planet away from him.


    Other decks I don’t think need mentioning due to the similarities in the way you beat them. Any way, a proto-type of this deck just won me a local tournament, so I have a very fresh look at its capabilities. Thanks for reading. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.