DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
EBO Podrace Beatdown

    Deck ID: 17708

    Author: joe "coo" schlagheck

    Title: EBO Podrace Beatdown

    Side: Light

    Date Published: 2001-07-22

    Description:
    This deck is your standard EBO deck with a podracing twist. Very fun. Went 2-1 at World Qualifiers.

    Rating:
    3.5

    Cards:

    'Starting (7)

    Hoth 1st marker

    Hoth 4th marker

    Podrace prep

    Tatooine podrace arena

    Boonta eve poodrace

    Anakin’s podracer

    A new secret base


    Characters (8)

    General carlist rieekan

    Hobbie

    Zev senesca

    Luke w/ Lightsaber

    Princess Organa

    Wyron Serper

    Commander Wedge

    Corran Horn


    Starships (13)

    X-wing x12

    Red leader in red 1


    Locations (7)

    Hoth echo command center

    Hoth echo docking bay

    Hoth echo corridor

    Bothawui

    Kashyyyk

    Kiffex

    Hoth


    Effects (8)

    Echo Base Garrison

    EBO

    Undercover x2

    Legendary starfighter

    Don’t do that again

    Traffic control

    Rebel fleet


    Interrupts (14)

    A step backward

    The signal x4

    Organized attack x5

    Power pivot

    Losing track

    All wings report in

    Neck and neck


    Weapons (1)

    X-wing laser cannon


    Other(1)

    I did it

    '

    Strategy: '

    You start out by initating the podrace no matter what. Anakin’s pod just can’t be touched with the destiny this deck has. Before you activate first turn take into hand 2 echo sites (one being the docking bay) and i did it. Deploy an X-wing (you almost always get one starting hand) and any character to the two sites. If you don’t have a character don’t worry next turn you will take out EBG and get your characters. Draw a few cards but leave a couple force just in case. By now you should know if your opponet plans on dominating space of ground. You need to know this for later in the game. Beginning of next turn take out the remaining echo site and EBG (if you already have it out take EBO). Deploy to the last site and if you took EBG you the signal to pull EBO and deploy it(if you don’t have one don’t worry it can wait a turn). You also desperately need incom out by now, the signal helps here to. After you have deployed EBO and have dominated the podrace (by now you should have almost won the race) start deploying to space. If your opponent has a space deck kill him then force drain otherwise just force drain the crap out of him. Don’t spread out to much because they may have some surprizes and always keep an organized attack handy. The spies and under covers are to block annoying ground drains ( rebel fleet also helps here a lot). After you have won the podrace, deployed i did it and have changed the game differentail by 16 (you retrieve 10 they lose 6) you will be well on your way to victory. Massive space drains will deplete them and will you blocking all their force drains you will win by 30 or more every time. This is a really fun deck to play. Also i missed a card on my card list the necessary effect Incom corp. Thanks for taking the time to read this. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.