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Driver’s Education Jedi Style

    Deck ID: 17747

    Author: Nathan "Xavier Six" Cardamone

    Title: Driver’s Education Jedi Style

    Side: Light

    Date Published: 2001-07-24

    Description:
    Train fast... Race fast... Brag about it.

    Rating:
    4.0

    Cards:

    'Starting (7)


    Mind What You Have Learned/Save You It Can

    Dagobah

    Podrace Prep

    Boonta Eve Podrace

    Tatooine Podrace Arena

    Anakin’s Podracer

    The Way of Things


    Locations (5)


    Tatooine

    Dagobah Training Area

    Tatooine Podracer Bay

    Dagobah Yoda’s Hut

    Dagobah Jungle


    Characters (19)


    Qui-Gon Jinn x2

    Yoda

    Ben Kenobi x2

    Master Luke x2

    Daughter of Skywalker

    Orrimaarko

    Tawss Khaa

    Corran Horn

    Han With Heavy Blaster Pistol

    Lando With Vibro-Ax

    Admiral Ackbar

    Padme Naberrie x2

    Wedge Antilles, Red Squadron Leader

    Chewie With Blaster Rifle

    Major Haash’n


    Starships (4)


    Home One

    Liberty

    Red Squadron 1

    Lando In Millennium Falcon


    Interrupts (10)


    A Step Backward x2

    Entering The Arena

    Losing Track x2

    The Signal x2

    Too Close For Comfort x2

    What Was It?


    Effects (6)


    Battle Plan

    Combined Fleet Action - Admiral’s Order

    Goo Nee Tay

    Wars Not Make One Great

    Wise Advice

    Yoda’s Hope


    Weapons (4)


    Luke’s Lightsaber

    Obi-Wan’s Lightsaber

    Qui-Gon Jinn’s Lightsaber

    X-wing Laser Cannon


    Devices (1)


    Luke’s Backpack


    Epic Events (1)


    I Did It


    Jedi Tests (3)


    A Jedi’s Strength

    Domain Of Evil

    Great Warrior



    '

    Strategy: '

    Let’s see here...


    First Turn Start the race. Deploy the training area and draw a test (1 unless you already have it). Pull and deploy everything you can to Dagobah except sites, only deploy the jungle if you have it.


    Second Turn Race. Test if possible, you should pass easily. Deploy Yoda’s hut and the new test to Jungle. If opponent doesn’t move it you’re gold, even if he doesn’t he saves you a force by moving it to you.


    Third Turn Race should finish soon. Test and unless he moved the second test to you deploy third test to finish testing (in this scenario do both tests before racing to reduce his race destiny by 1), if he moved deploy the Test to the jungle; move to it your done.


    Fourth Turn The Race should be over by now so if you won deploy I Did It and scrap Boonta Eve. Retrieve your Force. Move yoda and leia to the hut. If you played smart and didn’t have terrible luck you should be in good shape. Hold a planet and a site and you should be in control.


    Fifth Turn No racing, no testing, it’s time to brawl and you got alot in your favor.


    Notes


    Testing shouldn’t be a problem at all. You only need a two and a two tracked.


    Racing is harder since you might be slowed by having to put test stuff back in your used pile, but with any luck you’ll be okay.


    Use cards as you draw them don’t rush yourself against a speed deck.


    Not much dueling protection so stay alert and don’t get caught unprepared.


    Responses


    Secret Plans Retrieval is on the control phase I should have plenty of force.


    Force Generation 4 than 8 than 10 and than 11 with podracer bay 12 with Qui-gon’s bonus 14 with Tatooine out.


    I admit I’m not fully dueling but with test three and what was that out. I might hold on.


    Test 3 is too major to not do. You complete for free on the same turn as two and it reduces all destinies not just battle. That one off each weapon fire, Card Tech draw, dueling draw, and even podrace draw. With Yoda at the hutt and this the dark side needs a four or higher to even kill a scrub with no or low immunity.


    '

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