DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
DD 2 0 AKA Your Deck is Bantha Poodoo

    Deck ID: 17774

    Author: Brian "Brian114" Zinn

    Title: DD 2 0 AKA Your Deck is Bantha Poodoo

    Side: Dark

    Date Published: 2001-07-24

    Description:
    This is the new updated version of my DD deck. This isn’t slow deal yet it gets out DD on the second turn. KaBLAAM

    Rating:
    4.5

    Cards:

    'objective


    TDIGWATT/PIDAIAF


    characters - 19


    Tarkin

    Darth Vader

    Darth Vader w/ lightsaber

    Lord Vader

    Aurra Sing

    Miiyoom onith

    Darth Maul x2

    Snoova

    Dr. E and Ponda B

    Jodo

    Guri

    Xizor

    Mosep

    Thrawn

    Jade

    Dengar w/ blaster

    4-lom with blaster

    ozzel


    Ships - 8


    ZinMH

    BinBus

    Fett in slave 1

    Chimaera

    Avenger

    Os-72-1 in obsidian 1

    os-72-2 in obsidian 2

    Obisidian 7


    interrupts - 14


    prep. Defenses ( st )

    control x2

    Weapon levitation

    I have you now x2

    Elis Helrot x2

    You are Beaten

    Twilek Advisor x2

    Oo-ta Goo-ta, Solo? ( Mecca )

    There’ll be hell to pay

    Sniper/Dark Strike


    Effects - 9


    Secret Plans ( star with objective )

    I’m Sorry ( starting )

    Crush the Rebellion ( starting )

    Mob. Points ( starting )

    Fanfare

    CC Occupation

    Dark Deal

    Search + Destroy

    Lateral Damage


    Locations - 6


    Bespin

    Bespin CC

    Carida ( pull before you activate using Mob. Points )

    CC Upper Walkway ( start w/ objective )

    CC West Gallery ( pull before you activate using I’m Sorry )

    CC Upper Plaza ( pull before you activate using I’m Sorry )


    Weapons - 3


    Vader’s Saber

    Maul’s Saber

    Mara’s Saber '

    Strategy: '

    Rushe Have you ever played this deck before? You claim I can’t get dark deal out on the second turn. I am very very experienced with this deck as I have been playing it for many months. I suggest actually playing this deck before saying what it can and can’t do. And you also said Testing and menace fades will ruin this deck. That’s a joke right? My brother plays ( and posted ) one of the best MWYHL decks out their and I think I lost to it either once or twice in the last 2-3 months. Why do I waste my time posting to people that have no idea what their talking about.


    OOOOOPPPS In the desciption I meant to say this isnt speed deal but it still gets Dark Deal out on the second turn. My bad.



    This is an updated version of my TDIGWATT deck which I posted a little while back. I played this updated version of the deck at a local tourny a few days ago where their were some really good players and I managed to go undefeated with my dark side. My LS won 1 and lost 1. Anyways here’s what you gotta do, before you activate pull carida with mob. points, CC West Gallery and CC Upper Plaza with I’m Sorry. the order of the sites should be Upper Walkway, West Gallery, Upper Plaza. activate. Deploy sites. You are almost guaranteed to have atleast 3 characters in your opening hand. Use you objective to pull Bespin CC. If it’s not there pull Dark Deal. Draw up until you get a starfighter unless you already

    have one. Save up. Next turn use you objective to grab DD ( or Bespin CC depending on what you

    grabbed your first turn. ) Deploy your starfighter to Bespin CC and 1 character to each CC battleground, deploy Dark Deal. you can then move all the characters to Upper Plaza rather

    than moving them all to CC WG (middle site) because of its awesome ds text ( move for free in either direction ). I always reccomend moving your characters to the Upper Plaza because that is the only CC site where your opponent can force drain for 2. Also, remember in this deck you can never and I repeat never be beat down or be a victim of the infamous 1 turn kill while your on CC. Just look at some of the cards to help defend like Crush the Rebellion. If you have Jodo Kast at one site, Guri at a site, and Vader + Tarkin at another, your opponent will get no more than one battle destiny at the CC sites. In this deck I also added several new cards. These cards include


    Elis Helrot Elis has been an awesome addition to this deck. If you opponent decides to go to

    one of your vacant CC sites to force drain you can use elis to deliver your opponent a major

    beat down. And yes 2 are absolutely necessary.


    There’ll be hell to pay Everybody should have atleast 1 grappler in every deck. You can also pull it from your reserve deck using fanfare.


    Oo-ta Goo-ta, Solo? I only use this card for fun as it is a big suprise to those who play Nabrun which is a popular card around here.


    Mob. Points You’ll notice that I took out the Executor yet I still have Mob. Points in my deck. I use Mob. Points to pull Carida for extra force icons. The Executor was a waste of space in this deck due to its hefty deploy cost. Remember, I went undefeated with this deck at the

    tourny so I don’t want to hear stupid complaints about Carida or the Executor like last time.


    Twi’lek Advisors Destiny 5 for one thing. Also I use them to pull Fanfare and S+D quickly


    Fanfare I don’t know if I had this in my other deck but Order to Engage and Scramble are becoming ridiculously popular and could definently hurt this deck.


    Cards to think about putting in


    It’s Worse/ Ommni Box It Could Be Worse is getting very popular around here. Plus, if it turns out that they don’t play ICBW you can just use the ommni box part of it to recycle a 5.


    Another Sniper/Dark Strike I hate spies ( besides mara of course ).


    If you have any comments or even suggestions feel free to email me at Punisher@optonline.net


    Peace,


    Brian Zinn







    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.