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Cake or Death - ComiCon winning dark deck

    Deck ID: 17824

    Author: Michael "Dvader" Girard

    Title: Cake or Death - ComiCon winning dark deck

    Side: Dark

    Date Published: 2001-07-26

    Description:
    This is a Start Your Landing deck that relies on lots of direct damage and a few good drains on Hoth.

    Rating:
    4.5

    Cards:

    ' - Starting Stuff -

    Hoth 5th Marker Ice Plains

    Prepared Defenses

    Mobilization Points

    Imperial Arrest Order

    You May Start Your Landing


    - Locations -

    Hoth

    HothDocking Bay

    Hoth3rd Marker Defensive Perimeter

    ExecutorDocking Bay


    - Characters -

    Admiral Chiraneau

    Grand Admiral Thrawn

    Admiral Piett

    General Veers

    Officer Evax

    Mara Jade, The Emperor’s Hand

    Commander Merrejk

    Commander Igar

    Janus Greejatus

    Emperor Palpatine

    Prince Xizor

    Darth Maul

    IG-88 with Riot Gun

    4lom With Concussion Rifle

    Dr. Evazan and Ponda Boba


    - Weapons -

    Mara Jade’s Lightsaber


    - Vehicles -

    Imperial Walker x2

    Tempest 1

    Blizzard 2

    Dune Walker


    - Ships -

    Chimaera

    Bossk in Hound’s Tooth

    Devastator

    Dengar in Punishing One

    Zuckass in Mist Hunter

    Dominator

    Executor


    - Effects -

    Lateral Damage

    There Is No Try and Oppressive Enforcement

    Secret Plans

    No Escape

    Something Special Planned For Them

    There’ll Be Hell To Pay

    Imperial Decree

    Battle Order

    Rebel Base Occupation


    - Interrupts -

    Imperial Barrier x2

    Imperial Command x3

    Trample x2

    Masterful Move

    Ghhk

    Operational As Planned

    Podrace Collision

    Limited Resources

    Twi’lek Advisor

    Walker Garrison

    '

    Strategy: '

    I know there is only one Walker Garrison in the deck I don’t use this deck to play Walker Garrison multiple times, in fact I have actually used the other text on WG more then the +drain text. I figured Start Your Landing could muster up enough direct damage and good force drains to stand a chance against any deck. The reason for the random high destiny cards was because a big blue deck is notorious for having low destiny. Just a simple set up. Get piett/majjerk to executor docking bay, play the executor to Hoth and start making them lose force for the sites that you are draining/occupying/landing damage. '

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